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Thread: Open Sauce Ideas thread

  1. #521
    Neanderthal Dwood's Avatar
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    Post Re: Open Sauce Ideas thread

    Here are a number of ideas I like-

    Note that these are mostly server sided/mp related.

    Include a chat filter that can be set either client or server-side. I tested something with intercepting chat messages with igm bitidork a long time ago, the idea seemed to work. Just need to dig up the stuff for it.

    Add server-app abilities ie recognizing an admin based on hash, allowing chat commands to run.

    Let

    I like the idea of giving an admin have the ability to lock a player into a certain part of the map. Would allow for mappers to design maps for observers, I think some rp-ers would have fun with it, or perhaps having an approval server where you can join and watch but you can't play in the main part of the map without approval from an admin.

    Have this lock be set to anything admin wants, all commands related to hash- admin could use some command like "lock_players <command>"

    Where command: <unrecognized hashes> or <specific hashes only>. Would need to check if the hash is even in the game so it doesn't kill performance on busy servers.

    Changing the location of spawn point to a cutscene camera location via script. Because server tells player where they are I don't see any issue with it..

    Going to try out changing some values like textures on certain items.

    Need to find out where to get player actions because I don't want to test what buttons are being pressed for certain things.
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  2. #522
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Another idea to add that I may wish to revisit in the future and am therefore adding right now, would be to force Halo to reload the cache checksums, or to force it to load maps it doesn't have already.
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  3. #523
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    42. Shock posted something about Spawn Points and multiple gametypes.
    I did find the co-op flag for H2V, hoping it's the same for Halo 1.
    It should be right next to the difficulty value.

    Would be cool to use it for MP.
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  4. #524

    Re: Open Sauce Ideas thread

    You know what might be an interesting feature. Support for a tertiary fire node in the models, or the ability to add a tertiary fire in the weapon and specify which node the projectile comes out of. The second method could be more beneficial because this would allow more than say 3 options. Though the firing method would be a whole other project.
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