Well, first of all, I figured this would be a good first post on these forums. I've been lurking around for a while and figured you guys would probably give me the best help (well, most likely criticism) on this pack, since you seem to have both a strong Halo CE group as well as a smaller UT3 following.
I've been working on this pack for a few weeks/months, with the goal being to create a vast pack of high resolution 1024x1024 Halo series assets, starting with Forerunner architecture. I've tried to recreate some of the most common textures so far, but am only about halfway to where I want to be for a final release. In the pictures showing the diffuses below, each has been scaled to 25% size.
So, without killing you all with a wall of text, here are some pictures:
In-Editor Preview (Base map is DM-Z, included in HOLP Pack 3. All credit goes to the original creator)
Halo 1/2 Diffuses
Halo 3 Diffuses
So, what I'm here for is to ask for any suggestions, criticisms, or for you to just give me examples of Forerunner textures that I have to include. Also, if it would be possible, it would help a ton to get some help from a modeler, so that I could include some full assets such as Halo style teleporters, doors, symbols, and possibly even full structures.
Thanks,
Teltaur
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