I never said your skill was, I said your ability to adapt was.
Clearly not, since I won or did well in most of the games I played. The ability to win games doesn't automatically make it fun. JK2 is the hardest multiplayer game ever and I do get raped most of the time but it's still far more fun to me than Reach ever will be.
http://www.bungie.net/Stats/Reach/Ca...r=friedmetroid
Last edited by Pooky; September 18th, 2011 at 12:16 PM.
so pooky, what iv gathered from your posts is that your compliant about the dmr is that it's range reaches all the way across any stock map, so people cant move around without getting shot all the way across the map, and its magnetism combined with the boom makes it so you can fire it faster than its intended speed (and the resulting loss of accuracy due to bloom isnt an issue because of magnetism), and then a lunge melee will kill after 3 shots are landed. the issue is that they allow the dmr to fire faster by "compensating" with bloom, whereas they could just remove the bloom and slow it down.
is this right?
Yeah pretty much. My theoretical list of changes to the DMR/NR would be
1. Lock both of them in at their slowest accurate ROF
2. Change the spread to be a constant, slightly smaller than the size of the DMR reticule itself (or in other words, about as much as the Halo 2 BR)
3. Put a hard cap on the range, a distance about 2/3 of the way across hemorrhage
4. Remove increasing bloom
edit:5. Perhaps add back ballistics to the bullet weapons as well. I dunno what Bungie was thinking, but Halo 1, 2, and 3 got by just fine without resorting to Quake 1 era hit detection methods.
Basically like a slightly toned down H1 pistol, or a mix between the Pistol and Battle Rifle
I have nothing against the Halo: Reach AR. It's one of the few things they actually got right.
Last edited by Pooky; September 18th, 2011 at 06:17 PM.
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