The lighting overall feels flat, of course you can see shadows and some pink around the crystals, but honestly, overall, its just boring and flat. The Shadows themselves aren't even that dark, rather a light gray. I'm sorry if you took alot of time on it, but, well... yeah.
You also said you cannot add fog under the water due to more playspace geometry being under. If that is the case, the simple thing to do would be to add a secondary plane under the water that has a dark blue texture with some transparency. I used this in Lumoria: EP 1 in one area and it worked fine.
The texture painting isn't that difficult. Just get some decent brushes and paint a few strokes. I'm no where near the level of even a decent texturer and its pretty easy in my honest opinion as long as you know how to paint on a diffuse![]()
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