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I didn't say Halo's netcode specifically is the best it possibly could be and anything else is shit. I said I'd prefer a server-side hit detection model over client-side because of the obvious disadvantages of a client-side model. I said that because you said this
Furthermore, as I've stated repeatedly, there are other games out there using server-side hit detection which is far superior to Halo's and require almost no leading unless your ping is extremely high. Therefore, if one was to try and improve Halo's hit detection, I think it would be best to keep it server-side.
Host advantage is completely irrelevant on a dedicated server, so I have no idea why you keep coming back to that. Some people might have lower ping than others, but nobody's going to have 0.
Now do I think Halo's current netcode is completely perfect? No. But I'd hardly call it broken either. None of us here would have played it for years on end if it was.
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