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ABOUT THIS COLLECTION:
Before I ride my pony off into the sunset I wanted to release all of our H2MT work so that others can bypass much of the BS and get right to the fun
of H2V custom map creation. Yes, it can be fun if you have the following:
1) A brain and patience
2) The right tools/applications
3) Good source files to start with and the knowledge to use them
My H2EK (Data & Tags) directory is ~11GBs and that is after removing lots of junk files, duplicates and so forth. When I compress it (with 7-Zip) the
size drops down to ~4.25GBs. From there I will split it into eight or nine pieces. I hope thats not too large of a download for you but this will
provide access to everything I've worked on. I include a few tools and many tweaks specific to the H2EK root folder, bin directory and so on.
BTW, when I say everything I mean everything: Single Player (AI), Multiplayer, H2.5 MainMenu Moded and CO-OP (AI) plus a few scenarios by other H2MT.
Getting some of the complied maps to work requires the latest MainMenu Mod (Public Beta 0.5), Ambiguous (Alpha), possibly Cheat Engine and other
tools and know-how. Its all laid out on the Map Repository under the Notes section (see the bottom of this text file for links).
You need to take special care when editing Single Player and CO-OP scenarios otherwise YOU WILL CORRUPT THE FILE! So make sure you are using the
tools I recommend such as H2GuerillaNEW.exe from the H2EK Unlocked directory also included in this collection. If a scenario becomes corrupt it will
not open again after it has been saved.
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INSTALLATION INSTRUCTIONS:
This archive uses 7-Zip LZMA2 compression so you need to have 7-Zip installed to extract it. You can download it from here:
http://www.7-zip.org
0) You need to install the H2EK from your H2V DVD or an H2V ISO file as the tools will fail to launch otherwise.
1) I would suggest backing up your H2EK directory first just in case you make some kind of mistake. So copy the root folder and name the copy something
like Halo 2 Map Editor.BACKUP.
2) If you want to merge this collection with your existing Data & Tags then simply extract the files over the top of your existing files, I always
install my H2EK to C:\games\Halo 2 Map Editor or D:\games\Halo 2 Map Editor and so forth.
However if you are not a madman such as myself then you installed the H2EK to the default location, so you would look here:
C:\Program Files\Microsoft Games\Halo 2 Map Editor
or is it here
C:\Program Files\Halo 2 Map Editor
or perhaps here
C:\Program Files (x86)\Halo 2 Map Editor
3) If the extractor asks about overwriting files you can give confirmation because you did make that backup in step one right?
4) Step four is very important! Wait, there is no step 4. You should be good to go, although the extraction process could take quite awhile; so go outside,
rob a bank or do whatever it is that you enjoy.
5) Okay step five, yeah fives a cool number; shit you try rolling a blunt without a thumb, then you will see! Okay, now that the files are completely
extracted you can explore them. I suggest opening Sapien and then navigating to:
\Halo 2 Map Editor\tags\scenarios\multi\
from there you can jump right into editing your own version of an H2MT scenario!
* If you have any problems editing and/or saving any files I suggest setting the root H2EK folder and its contents to write access.
Do so from the folders properties palette by unchecking Read-Only and then clicking apply. This could take a minute or so to complete.
** Please respect the team's work by mentioning us if you release any maps/source based on our work.
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ABOUT THE H2MT CREW:
The Halo 2 Map/Mod Team has been around for years now. We create custom maps, mods, applications, videos and other content for Halo 2 Vista
(aka Halo 2 PC or H2V).
We have some members that also work with Halo 2 for the original XBOX and Halo Custom Edition for the PC.
Some of the members act as consultants and error finders while others create new BSPs (terrain or geometry) to battle over.
The team has released a few mods that enhance gameplay rather then taking away from it, mods such as the MainMenu Mod, Blu Trainer vK2 and Ambiguous
Alpha & Beta (the first Real-Time H2V Editor).
A few members have created tools that now allow us access to enhanced Real Time Editing capabilities while others have ported maps and content from
various Halo games.
We now have a large pool of custom BSPs, weapons, vehicles, HUDs, shaders, bitmaps, new crates, active scenery, skys, scripts and more to choose
from.
When a project has reached an acceptable level of completion we choose to share most of our source files as we believe that the community can grow
and learn with more ease through proper existing examples.
We are not actively searching for new members at this time, particularly novices, but if you feel you have some skills that could help us expand the
Halo Universe please contact us through the H2PC Forums.
H2MT members past and present:
AvengerofDeath2
B4M_TwinReaper
Baltic Beazt
Computron
Garanas
JohnnyBlaz20
Kantanomo
Kills Alone
Kirby_422
PCTechmaster07
PirateEggs
Shock120
Skiddy 632
Slaters Fury
StatutorytrOy
Super PolarBear
SuperSniper
XHN_SCRAPY
ZeroErrors
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