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Thread: [DATA+TAGS] H2MT - The Essential Collection

  1. #21
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [DATA+TAGS] H2MT - The Essential Collection

    Working equipment such as jetpacks? I wonder what else could be done. I heard someone solved the issue with BSP having a high poly count when the pieces of bsp disappear ingame.
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  2. #22
    Kid in the Hall Kornman00's Avatar
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    Re: [DATA+TAGS] H2MT - The Essential Collection

    A lot can be done, it's just a matter of time spent reverse engineering, then figuring out how to plug the system into the current tags/engine, then actually developing it all. Most of the time I'll say something "can't be done" because there's just not enough time to reverse engineer something, or the amount of patching of the game code needed is just too much. Or both. As was/is the case with increasing max players.

    And you may be thinking of an upgrade CV helped us make where we increase the max number of dynamic triangles (the setting is off by default in 3.0.3): http://code.google.com/p/open-sauce/...s#dx9_Settings
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