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Make all Marines ODST on New Mombasa
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Kills Alone 2013
Open 03b_newmombasa.map with Gravemind 1.6B.
Then navigate to: mode - objects\characters\marine\marine
Enter Meta Editor.
Scroll down to Compression Info
///////////////////////////////////
0 - body
perm
0 = standard
1 = odst
2 = wounded
3 = dress
ODST BODY
11
11
27
42
61
61
///////////////////////////////////
2 - head
perm
0 = smith
1 = banks
2 = dion
3 = odst
4 = wounded
5 = morgan - PLAYER HEAD AFTER MOHAWK BIPED SWAP
6 = perez
7 = walter
8 = johnson
ODST HEAD - CONFIRMED!
15
15
33
48
68
68
^Apply to Head perms 0, 3(already set), 5(?), 6-7
///////////////////////////////////
3 - helmet
perm
0 = on
1 = dress
2 = pilot
3 = hat
NO HELMET
10
10
26
60
60
60
STANDARD HELMET
2
5
22
40
56
56
ODST/DRESS? HELMET
29
29
29
44
63
63
PILOT HELMET
All set to 66
JOHNSON BASEBALL CAP
All set to 69
///////////////////////////////////
5 - packs_abdomin / 6 - packs_arms / 7 - packs_chest
perm
0 = standard
1 = odst
2 = wounded
3 = dress
ODST PACKS_ABDOMIN through PACKS_THIGH
8
8
24
41
58
58
///////////////////////////////////
VERIFY 7 - packs_chest is correct
///////////////////////////////////
8 - packs_thigh
356
180
1
180
1
103
*Use Entity to get exact values as Gravemind will often give incorrect values. When you open a tag in Gravemind, the model tag for example; the next field you select can dictate the next which will
give you incorrect data. So if the second field has four sub-fields then the next field will only show the same amount of fields (even if it should have eight sub fields it would only have four,
if the field selected before had that many).
At the end (when you are done with any and all Gravemind edits) open the Map file with Mr. Mohawk v1.2 and then copy the Marines meta offset over the Masterchiefs. Doing it this way forces the MC to act
like an ODST, for example they can no longer jump very high.
However, if you want them to look like another NPC but act like the MC then use Gravemind 1.6B to swap the HLMT under the BIPD.
----MORE---
ODST METROPOLIS
change marines to odst, leave johnsons head, mc black suit, or miranda-johnson swap and swap sky to foggy sky
new spawn point (snr - player 0): -576.7466 -631.8923 2.175157 3.13975
Biped 11 is MC
Biped 13 is johnson, meta edit him to odst - didn't crash and was cinematic invis but same biped
I think Biped 18 is the first ODST
scnr oldmom - Biped Placement 68=odst_01 variant name=default_nrl
Johnson
X -33.30509
Y -291.9514
Z -0.9998547
Yaw 1.570796
Pitch 0
Roll 0
ODST_01
X -34.92849
Y -293.6703
Z -0.9998566
Yaw 1.570796
Pitch 0
Roll 0
if fails try changing spawn coords to weapon spawns and up a little
mc biped hlmt to marine gives good marine/odst/johnson cross
hlmt - objects\characters\marine\marine
Variants - modify or null values?
Marine
0 - johnson
1 - default_nrl - sound\dialog\combat\marine_perez
2 - default_cky - sound\dialog\combat\marine_aussie
3 - default_ntz - sound\dialog\combat\marine_timid
4 - pilot_nrl - sound\dialog\combat\marine_cross
5 - sarge_grf - sound\dialog\combat\marine_aussie
6 - johnson_combat - sound\dialog\combat\sgt_gruff
7 - johnson_dress - sound\dialog\combat\sgt_johnson
8 - dress_grf - sound\dialog\combat\sgt_gruff
9 - dress_cts - sound\dialog\combat\sgt_cautious
10 - dress_hat - sound\dialog\combat\sgt_gruff
Also works with biped!
Does not appear to work with char, in fact it seemed to cause a strange type of white screen H2V lockup
TRY THIS: go under globals[MATG] in the meta grid. and show idents. go down to where it shows mastercheif third person and change that
MC A844264
Marine A50EE34
Miranda A9A9504
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Play as Miranda with Marines helping
Play as standard Marine with Mirandas helping?
Miranda cannot die when hlmt swapped, only with biped swap
Try Master Chief swap by hlmt to test if shieilds work any better? remove shield attachment or null it?
Move spawn point to end of map? Depends on scripts that would fail
Swap Marines to Master Chief?
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CHAR - Variations
objects\characters\marine\ai\marine_odst
0
Permutaion - odst_cky
Base Perm - cky
1
Permutaion - odst_grf
Base Perm - grf
2
Permutaion - odst_cts
Base Perm - cts
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