scr
1-55: ai squads and end of game all set up
86 set to banshee
masterchief.bipd
CHANGE COLORS (Dark Green SP Spartan)
Primary
weight - 1
color lower bound - r:0 g:0 b:0 - Black
color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray
Secondary
weight - 1
color lower bound - r:0.501961 g:0.501961 b:0.501961
color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray
FoV
Camera Field of View: was 1.22173, set to 1.55173
Much less melee Biped Shoulder issues at: 1.32173
01b_spacestation.scr
-Set player start to have 4 human grenades
-Set player start to have BR & Shotty
BR
Rounds Loaded: 36
Rounds Total: 144
Shotty
Rounds Loaded: 12
Rounds Total: 48
AI Squads:
34 - 116 (117)
Name: bay1_hum_floor_mar
Then Starting Locations:
1 - 4 (5)
Character: 7 (objects\characters\marine\ai\marine_wounded.char)
Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST)
Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress)
brute.char/.bipd
-Set Brute from Prophet team to Covenant
jackal.char/.bipd
-Set Jackal from Prophet team to Covenant
CHARACTERS:
-Set marine_johnson - BRUTE
-Set marine_wounded - JACKAL
CHARACTER EXAMPLE JACKAL (.char)
char: ai\generic
bipd: objects\characters\jackal\jackal
(null)
styl: objects\characters\elite\ai\elite_specops
(null)
Variation
Permutation: standard
*Set Char Stats, if left blank it relys on second char or generic Char Stats.
CHARACTER EXAMPLE BRUTE (.char)
char: ai\generic OR objects\characters\elite\ai\elite?
bipd: objects\characters\brute\brute
(null)
styl: objects\characters\elite\ai\elite
(null)
Variation
Permutation:
minor_bth - lowest rank, no armour, besides face helmet sometimes
minor_crl
major_bth - looks good
major_crl
captain_bth - red flag
captain_crl
honor_guard_bth - red flag and outfit with large helmet
honor_guard_crl
default - Tartarus?
CHARACTER EXAMPLE HUNTER (.char)
char: ai\generic
bipd: objects\characters\hunter\hunter
(null)
styl: objects\characters\elite\ai\elite
(null)
Variation
Permutation: base
----------
Longsword
scnr
AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571
set Y to around -22.17941 and test
too much X causes crash
fix driver string and passenger strings?
fix boost speed more?
move hog turret marker a little forward, just a tad
remove flip bansehee string?
should take no damage
add to view distance when in camera mode
placement
----------
CHARACTERS
0 - 19 (20)
char - 0 - objects\characters\elite\ai\elite
char - 1 - objects\characters\grunt\ai\grunt
char - 2 - objects\characters\marine\ai\marine
char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5
char - 4 - objects\characters\bugger\ai\bugger
char - 5 - objects\characters\marine\ai\marine_female
char - 6 - objects\characters\marine\ai\marine_odst
char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4
char - 8 - objects\characters\miranda\ai\miranda
char - 9 - objects\characters\elite\ai\elite_ranger
char - 10 - objects\characters\elite\ai\elite_specops
char - 11 - objects\characters\grunt\ai\grunt_heavy
char - 12 - objects\characters\elite\ai\elite_stealth
char - 13 - objects\characters\cortana\ai\cortana
char - 14 - objects\characters\marine\ai\marine_dress
char - 15 - objects\characters\elite\ai\elite_zealot
char - 16 - objects\characters\elite\ai\elite_ultra
char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER?
char - 18 - objects\characters\elite\ai\elite_major
char - 19 - objects\characters\marine\ai\marine_johnson_dress
----------
WEAPONS
0 - 10 (11)
0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle
1 - weap - objects\weapons\rifle\smg\smg
2 - weap - objects\weapons\pistol\magnum\magnum
3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol
4 - weap - objects\weapons\pistol\needler\needler
5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle
6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp _item
7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_ mp_item
8 - weap - objects\weapons\rifle\shotgun\shotgun
9 - weap - objects\weapons\melee\energy_blade\energy_blade
10 - weap - objects\weapons\multiplayer\ball\head_sp
Bookmarks