I want to make a couple MP maps, and I had this idea for Quake inspired movement. There are no strafe jumping mechanics in Halo so it's not possible to replicate, but I came up with couple ideas which might make the maps play in a fun way.
Is it possible to make players have more air control? Example: Imagine you're in midair, and you're able to change direction (to where ever you're pointing your mouse, not up or down of course) while holding run forward key? There's just a tiny bit of air control in Halo already. And second question about acceleration: what would I have to do to make players gain speed in relation to how long their jump is? Script work?
Examples from Quakeworld and Quake 3 CPMA:
https://youtu.be/CC0g6aFDq_Q?t=38s
https://youtu.be/OgPKXT5UTPE?t=2m55s
Bookmarks