technecally the only thing halo 1 and 2 have in common is the editing tools
i hear they started from scratch with everything for h2
for instance shaders are in no way the same.
physics for another is definately different.
the fact that you have dynamic lights. normal maps. bump maps.
different rendering engine.
havoc physics.(so its kinda like using the collision model with spheres for contact points for wheels. good combination :P)
sound. couldn't really care aslong as the sounds sound realistic and don't bug and repeat all the time
yeah other than the fact that halo 2 uses different physics engine. different rendering engine. the same name for the editing tools full of different content. a different file format for maps. different tag formats. yeah its almost identical to halo ce.
oh and can't forget duel weilding cause its just so cool :P
not to mention the biggest mistake was programming halo 2 just to work on vista. the biggest resource hog known to man kind where the wasted resources could be used to actually run the game*slaps face* but no. M$ and bungie are idiots so up there's
and yeah i was already awear about that with the ram. but i put both frequencies up cause there are some people that are all. ZOMG NO IT DOSN'T IT SWAPS BETWEENT HE 2 FREQUENCIES or HELL NO IT DOSN'T IT USES THE FASTEST FREQUENCY AND IGNORES THE SLOWER 1. not that anyone would listen to someone who assembles computers kinda for a job and mostly a hobby who researches everything from a reliable source... google.
yeah ill try fix the ram and cpu problem anyway. and with a rating of 2.9-3 it should play without lag with all these other things i heard :P
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