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Thread: vertex color

  1. #1
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    vertex color

    Does halo 2 vista support vertex colors if so how would I go about setting it up¿
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  2. #2
    Senior Member Chewy Gumball's Avatar
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    Re: vertex color

    Support vertex colours? As in painting them in max and then getting them to show up ingame? I doubt it is supported. Why would you want to anyway?
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  3. #3

    Re: vertex color

    Vertex coloring is used on lightmapped geometry instances when they are set to have the per-vertex lighting flag.
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  4. #4
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    Re: vertex color

    Quote Originally Posted by Chewy Gumball View Post
    Support vertex colours? As in painting them in max and then getting them to show up ingame? I doubt it is supported. Why would you want to anyway?
    I want to use Vertex colors to blend textures, iv only heard of it being used in the unreal engine, so am wondering if it works in halo 2 vista.
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  5. #5
    Senior Member Chewy Gumball's Avatar
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    Re: vertex color

    I don't think that is supported, but you can just render to texture/bake a final texture. There might be a blend shader too, I haven't looked at whats available.
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  6. #6
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    Re: vertex color

    I guess i'll have to blend textures the manual way.
    Last edited by phase; June 22nd, 2007 at 12:10 PM.
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  7. #7
    Senior Member Lightning's Avatar
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    Re: vertex color

    You can have a base bitmap with an alpha.

    That alpha will determine where the primary and secondary detail maps are applied (See: Bloodgulch's ground). You simply have white on the alpha where you want one detail map applied, and the black will be the secondary. Anywhere in between will blend the two together.

    http://xcustomedition.com/shaders/bloodground.shader

    Here is my Bloodgulch ground shader, it uses stock Halo 1 bitmaps, so if you need them, you can extract them. Hope this helps.
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  8. #8
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    Re: vertex color

    I already know about using alphas, I just like painting the vertex color in 3d.
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