yea i too am realizing shaders = a bitch.. keep it up though, i think danger canyon h1 style would be cool, then a v2 custom would be sick..
Nice! I was just playing team KOTH on Danger Canyon the other day (Grinder Server) and I was astounded as to how much the terrain and scenery plays a role in the level. One thing that you should change (due to the lack of fall damage) is make the teleporter from the ridge to the bunker go both ways. This will also make any snipers have to relocate or watch their backs more carefully.
You should also try to use textures from Halo 2 or your own instead of the ones from Halo 1 (sorry if they are different textures). Also, if you have time, you could try adding more detail into the map itself such as the models and scenery. I understand that it might be hard and you might not want or be able to do it, but I find that the map would look better with those improvements. This is looking great so far though, and I hope to see this be successful, even though I won't be able to play it. Keep up the good work.
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