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Thread: FAP! My lightmaps keep currupting D:

  1. #11

    Re: HALP! My lightmaps keep currupting D:

    Well I figured out what caused the problem now and got my lightmaps to compile. Its either one of 2 things. Either it works now because I disabled readyboost, or it just happens to by luck that I have reinstalled the h2ek a third time, after the first 2 times, it still didn't work. This makes absolutely no sense, but hey, it's vista.
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  2. #12
    Prometheus Project Lead
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    Re: HALP! My lightmaps keep currupting D:

    You spelled "help" incorrectly. Oh, "corrupting" is also misspelled.

    Just for your future reference.

    Nick
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  3. #13
    Senior Member
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    Re: FAP! My lightmaps keep currupting D:

    Lulz who keeps changing topic titles in this fourm?
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  4. #14

    Re: FAP! My lightmaps keep currupting D:

    Quote Originally Posted by phase View Post
    Lulz who keeps changing topic titles in this fourm?
    Look for currently online moderators...
    They think they are funny.
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  5. #15

    Re: FAP! My lightmaps keep currupting D:

    Kornman... bad
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  6. #16
    Kid in the Hall Kornman00's Avatar
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    Re: FAP! My lightmaps keep currupting D:

    What?

    Dr@Home ghosts around more than I do...hell even more than the ghost himself!
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  7. #17
    Halo Maps Guy
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    Re: FAP! My lightmaps keep currupting D:

    <sigh> My forum is populated by teenagers and they seem to act better than the "oldsters" here. I guess maybe it's because their testosterone levels have not peaked yet.
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  8. #18
    Kid in the Hall Kornman00's Avatar
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    Re: FAP! My lightmaps keep currupting D:

    I'm still a teen nub ;p
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  9. #19
    Senior Member teh lag's Avatar
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    Re: FAP! My lightmaps keep currupting D:

    I hate to bump an old topic like this, but I'm getting the exact same problem. Like Jahrain, my lightmap bitmaps are corrupted, and make the map look insane. Tool reports the following after "rasterizing":

    ### ERROR in atlas texture packing!
    --- cluster index 0 tried to build a 1024x2048 texture - this is too big!
    --- lower luminels per world unit
    ### WARNING: shrinking a bitmap!
    This is followed by a near carbon-copy of his bitmap errors when loading Sapien.

    I don't have any idea how to go about fixing this, since nowhere have I seen "luminels" before. I get that the problem stems from the lightmapper trying to compile a bitmap with too high a resolution, but this makes no sense to me as my map is quite thoroughly portalled, and from my understanding *should* be split up into smaller bitmaps.

    This is on Checkerboard quality, for those interested.

    I'm also having problems when a certain instance geometry peice (namely a series of planes arranged to form an energy beam) is added to the export - the lightmapper gets stuck on "computing ii entries for poop 36 (this number changes every export) of 37... 0.000&#37;" and then eats up all my memory. Removing said objects makes the lightmaps go to Jahrain's problem.
    Last edited by teh lag; June 26th, 2007 at 01:45 PM.
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