Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: [WIP] Vindication

  1. #11
    aka [TOG]b-rad
    Join Date
    Dec 2006
    Location
    somewhere
    Posts
    172

    Re: (WIP)Vindication

    hey, try vertex modeling. basically youy go into your top view, and make a topographic map with the verticies, outlining every 10 feelt of elevation. you do that for a rough sketch ofyour mode
    then u connect the vericies how you want and raise the sections to the prefered height. you can then edit it further to make it look more realistic and add in holes, and caves and what not.
    Reply With Quote

  2. #12
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: (WIP)Vindication

    If this doesn't work out, I am completely fine with recreating the entire geometry, I've only spent 2 days on it (most of which was spent creating bitmaps, shaders, lighting, and my water).
    Reply With Quote

  3. #13
    Halo Addict DominionOvrU's Avatar
    Join Date
    May 2007
    Location
    Utah, Nothing else needs to be said.
    Posts
    27

    Re: (WIP)Vindication

    Quote Originally Posted by soccerbummer1104 View Post
    hey, try vertex modeling. basically youy go into your top view, and make a topographic map with the verticies, outlining every 10 feelt of elevation. you do that for a rough sketch ofyour mode
    then u connect the vericies how you want and raise the sections to the prefered height. you can then edit it further to make it look more realistic and add in holes, and caves and what not.
    Call me the newb..but is this similar to spline modeling?..or different. Just curious im always looking for new modeling techniques.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •