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Thread: Compiling Lightmap Errors.

  1. #1
    HCE to H2Vista Port Co. {TLS}Udie's Avatar
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    Compiling Lightmap Errors.

    Everytime I try to compile lightmaps I get these:
    Code:
    06.26.07 18:56:03.687 tag sharing: loading tag names from shared.map
    06.26.07 18:56:04.217 multiplayer/mainmenu map - loading dervish and chief animations, mp models
    06.26.07 18:56:08.928 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    06.26.07 18:56:08.944 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    06.26.07 18:56:08.975 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    06.26.07 18:56:08.991 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    06.26.07 18:56:28.272 file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_lightmap_tex_env_detail_dbl_spec_0.psh') error 0x00000002 'The system cannot find the file specified. '
    06.26.07 18:56:28.288 file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_lightmap_tex_env_detail_dbl_spec_1.psh') error 0x00000002 'The system cannot find the file specified. '
    06.26.07 18:56:28.304 file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_lightmap_tex_env_detail_dbl_spec_2.psh') error 0x00000002 'The system cannot find the file specified. '
    06.26.07 18:56:28.319 file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_lightmap_tex_env_detail_dbl_spec_3.psh') error 0x00000002 'The system cannot find the file specified. '
    06.26.07 18:56:28.335 ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_detail_dbl_spec' failed to postprocess
    06.26.07 18:56:28.428 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_detail_dbl_spec' in LOD #0 (skipping validation)
    06.26.07 18:56:28.444 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_detail_dbl_spec' in LOD #1 (skipping validation)
    06.26.07 18:56:28.460 ### ERROR shader 'objects\characters\masterchief\shaders\masterchief_visor' references invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_spec' (skipping validation)
    06.26.07 18:56:28.475 TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterchief_visor.shader'
    06.26.07 18:56:29.723 ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazine' didn't have begin fade or max draw distances set and we couldn't build defaults
    06.26.07 18:56:40.050 ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
    06.26.07 18:56:42.219 ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
    06.26.07 18:56:43.732 ### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render model and an animation graph
    06.26.07 18:56:46.462 WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolve bitmap 'base_map'
    06.26.07 18:56:51.064 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
    06.26.07 18:56:51.080 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
    06.26.07 18:56:55.292 ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
    06.26.07 18:57:05.104 ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_plasma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
    06.26.07 18:57:07.413 ### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\reloading' particle system is invalid
    06.26.07 18:57:09.519 ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonation' part 'effects\impact\explosion_small\brute_shot\detonation' was not found
    06.26.07 18:57:11.812 sound 'sound\weapons\energy_sword\sword_impact_character' maximum gain is too large: 2.00dB, should be <= 0.0dB
    06.26.07 18:57:11.843 sound 'sound\weapons\energy_sword\sword_impact_character' gain bounds clamped to: [-2.00dB, 0.00dB]
    06.26.07 18:57:16.820 sound 'sound\vehicles\scorpion\scorpion_projectile_up' maximum gain is too large: 3.00dB, should be <= 0.0dB
    06.26.07 18:57:16.820 sound 'sound\vehicles\scorpion\scorpion_projectile_up' gain bounds clamped to: [-3.00dB, 0.00dB]
    06.26.07 18:57:17.007 damage info postprocess: couldn't find a physics model constraint with name: hinge02
    06.26.07 18:57:18.177 ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
    06.26.07 18:57:18.255 ### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_initial_damage' particle system is invalid
    06.26.07 18:57:18.442 ### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle system is invalid
    06.26.07 18:57:18.473 ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_wing_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
    06.26.07 18:57:18.504 ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_wing_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
    06.26.07 18:57:19.924 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_major' particle system is invalid
    06.26.07 18:57:19.940 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_major' particle system is invalid
    06.26.07 18:57:19.971 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tread_major' particle system is invalid
    06.26.07 18:57:20.002 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_tread_major' particle system is invalid
    06.26.07 18:57:20.080 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_major' particle system is invalid
    06.26.07 18:57:20.392 ### WARNING effect 'effects\impact\explosion_large\scorpion_shell\shell_explosion' particle system is invalid
    06.26.07 18:57:21.141 ### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destroyed' particle system is invalid
    06.26.07 18:57:21.156 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_destroyed' particle system is invalid
    06.26.07 18:57:21.188 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium_damage' particle system is invalid
    06.26.07 18:57:21.203 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destroyed' particle system is invalid
    06.26.07 18:57:21.219 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medium_damage' particle system is invalid
    06.26.07 18:57:21.266 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_major_damage' particle system is invalid
    06.26.07 18:57:21.406 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_major_damage' particle system is invalid
    06.26.07 18:57:21.422 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_backhatch_major_damage' particle system is invalid
    06.26.07 18:57:21.546 ### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wraith_mortar_explosion' particle system is invalid
    06.26.07 18:57:22.092 ### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_destroyed' particle system is invalid
    06.26.07 18:57:23.356 ### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hull_destroyed_damage' particle system is invalid
    06.26.07 18:57:23.418 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_damage' particle system is invalid
    06.26.07 18:57:23.434 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_damage' particle system is invalid
    06.26.07 18:57:23.840 ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projectiles\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\flak_bolt_luminous' is transparent but was imported as opaque
    06.26.07 18:57:24.682 ### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destroyed' particle system is invalid
    06.26.07 18:57:24.713 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor_damage' particle system is invalid
    06.26.07 18:57:24.729 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_medium_damage' particle system is invalid
    06.26.07 18:57:24.744 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major_damage' particle system is invalid
    06.26.07 18:57:24.838 ### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_major_damage' particle system is invalid
    06.26.07 18:57:26.148 ### WARNING model 'objects\powerups\active_camouflage\active_camouflage' collision model region 'glass' has no corresponding model region (will not be collideable)
    06.26.07 18:57:29.206 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\satchel_charge_explosion' particle system is invalid
    06.26.07 18:57:29.799 failed to load structure bsp #0 (scenarios\multi\Mapname\Mapname)
    06.26.07 18:57:29.830 (your disk may be full or you may be out of memory)
    06.26.07 18:57:29.830 ### FAILED TO LOAD SCENARIO BSPS.
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  2. #2
    chilango Con's Avatar
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    Re: Compiling Lightmap Errors.

    I'm no expert on debug errors, but when you're doing lightmaps and it says you're out of memory, then I think you might have open edges or something else and it's trying to "lightmap infinity" or something that can't be lightmapped. Teh Lag is having the same problem.
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  3. #3
    HCE to H2Vista Port Co. {TLS}Udie's Avatar
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    Re: Compiling Lightmap Errors.

    Quote Originally Posted by Conscars View Post
    I'm no expert on debug errors, but when you're doing lightmaps and it says you're out of memory, then I think you might have open edges or something else and it's trying to "lightmap infinity" or something that can't be lightmapped. Teh Lag is having the same problem.
    Hmm, also, what does "Unable to find shader "forerunner_blue" imply?
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  4. #4
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Compiling Lightmap Errors.

    doesnt matter. if tool cannot locate a shader it automatically switches to invalid.shader
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  5. #5
    HCE to H2Vista Port Co. {TLS}Udie's Avatar
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    Re: Compiling Lightmap Errors.

    Quote Originally Posted by EP_Killa View Post
    doesnt matter. if tool cannot locate a shader it automatically switches to invalid.shader
    Ok, thanks. But I tried just making a simple box and still am having all those problems trying to make a lightmap.
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  6. #6

    Re: Compiling Lightmap Errors.

    If its anything like the problem I faced, you have to either A) disable readyboost, or B) reinstall H2EK exactly 3 times. Donno which solved it as I did both, but it fixed my problems I was having compiling corrupt lightmaps.
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  7. #7
    HCE to H2Vista Port Co. {TLS}Udie's Avatar
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    Re: Compiling Lightmap Errors.

    Quote Originally Posted by jahrain View Post
    If its anything like the problem I faced, you have to either A) disable readyboost, or B) reinstall H2EK exactly 3 times. Donno which solved it as I did both, but it fixed my problems I was having compiling corrupt lightmaps.
    as for:
    A) disable readyboost
    I am not working off an external device.
    I am making a test map to see how the cyclone in my Hurricane map will look.

    Edit: w00t, got it to work, I haven't touched CE map making in awile, I forgot to rename my sky texture. >.>
    Last edited by {TLS}Udie; June 27th, 2007 at 05:54 AM.
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