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Thread: structure error with tool

  1. #1
    {TAGZ} FLOOD55 Flood55's Avatar
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    structure error with tool

    Ok, I have modeled the bsp, textured and uvw mapped it, compiled the bitmaps, and made the shaders but when I compile the bsp I still get this error:

    building intermediate geometry...
    choose a type for the shader '':
    1. shader_environment
    2. shader_model
    3. shader_transparent_generic
    4. shader_transparent_chicago
    5. shader_transparent_chicago_extended
    6. shader_transparent_water
    7. shader_transparent_glass
    8. shader_transparent_meter
    9. shader_transparent_plasma
    choice (1-9): 6
    failed to create new tag '.shader_transparent_water'
    ### WARNING: randomly chose one of the 2 shaders called '0.' (you should fix thi
    s!)
    some shaders were not defined
    I'm not understanding why my material names are not being shown in the output. Help will be very much appreciated.ty
    P.s. Would not having MultiMat and just having the Standard for each one of your textures affect this in anyway.
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  2. #2
    chilango Con's Avatar
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    Re: structure error with tool

    Quote Originally Posted by Flood55 View Post
    P.s. Would not having MultiMat and just having the Standard for each one of your textures affect this in anyway.
    Yes, your entire BSP needs to have the Multi Sub-Object Material, with a different sub-material corresponding to each of the distinct textures in your BSP. The name of the sub-materials is the name of the shader.
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  3. #3
    {TAGZ} FLOOD55 Flood55's Avatar
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    Re: structure error with tool

    I redid the materials and got rid of that error but now this is coming up:

    building intermediate geometry...
    ### ERROR negative region array count (asked for #-1).
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  4. #4
    chilango Con's Avatar
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    Re: structure error with tool

    I've encountered that before, I forgot how I fixed it. Try moving your level up so nothing is below the horizontal coordinate plane.
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  5. #5
    {TAGZ} FLOOD55 Flood55's Avatar
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    Re: structure error with tool

    Sorry for all these errors but i fixed that one and now i have this:

    building intermediate geometry...
    ### ERROR found #1 triangles that looked like garbage.
    EAX: 0xFFFFFFFE
    EBX: 0x001FD601
    ECX: 0x0012F260
    EDX: 0x000002CC
    EDI: 0x0012F260
    ESI: 0x00000000
    EBP: 0x0012F138
    ESP: 0x0012F128
    EIP: 0x7C90EB94, C3 8D A4 24 ?????
    EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a
    rray->count
    I have been searching all around Gearbox but I can't find anything thats exactly like it.
    Last edited by Flood55; June 30th, 2007 at 01:41 PM.
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  6. #6
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: structure error with tool

    delete the faces around that triangle and re make them
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  7. #7
    {TAGZ} FLOOD55 Flood55's Avatar
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    Re: structure error with tool

    Tool for some reason isn't exporting a .wrl in the root directory so i can't find the triangle.
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  8. #8
    {TAGZ} FLOOD55 Flood55's Avatar
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    Re: structure error with tool

    Not meaning to bump this (and this may be considered a little off topic) but when Ive been export one of my other maps, 3ds Max locks up and in the output box there is a Message saying "MXS gc".
    Has anyone else had this before?
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  9. #9
    Senior Member Lightning's Avatar
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    Re: structure error with tool

    Just wait for a long time, it might take a while if you are using Bluestreak.
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