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Thread: Editable Mesh Works More Often Than Poly

  1. #1
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    Editable Mesh Works More Often Than Poly

    Not only with the map that had many open edges that was shown in another thread, but with someelse's map that i couldn't seem to get to work for them at first have rasterized and become no longer corrupt so they could open in sapien when I converted them to editable mesh before exporting them. I think other peopl should try this; it could solve a lot of problems.
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  2. #2
    Senior Member teh lag's Avatar
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    Re: Editable Mesh Works More Often Than Poly

    ^ This is true for both halo 1 and 2, for all situations. Converting to mesh can often magically remove errors and fix problems.
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  3. #3
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    Re: Editable Mesh Works More Often Than Poly

    So is there a disadvantage or a reason that i've never heard this before?
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  4. #4
    Hey there! Llama Juice's Avatar
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    Re: Editable Mesh Works More Often Than Poly

    I thought it was common knowledge...

    But then again I used to always model in editable mesh... but now... I move freely between mesh and poly... you just always have to convert to mesh before exporting
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  5. #5
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    Re: Editable Mesh Works More Often Than Poly

    i modeled in mesh before (only a few weeks ago lol cause i never had HCE and had no clue what to do to make maps when i got h2vista) but i found poly quicker and easier so i started using it, i didnt think it mattered...
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  6. #6
    Mapper Indeedy randreach454's Avatar
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    Re: Editable Mesh Works More Often Than Poly

    model in poly, before you export convert to mesh, badabing..
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