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Thread: [WIP] Halo: Reach's assault rifle

  1. #1
    Animator Shockwave's Avatar
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    [WIP] Halo: Reach's assault rifle

    Hi there !
    I continued my model of assault rifle with 9 hours of work. This model is actually optimized for Halo: CE (I think ). 1628 polygons actually. Look:


    Last edited by Shockwave; February 2nd, 2010 at 03:47 PM.
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  2. #2
    Bring it Nero's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Plane modeled? or Box modeled?
    Either way, looks like a great start. You will prob get comments that will tell you some of your detail can be placed in textures, but I think you should keep doing what your doing. Good luck. =)
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  3. #3
    Member Bloodraver's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    that looks great nice job
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  4. #4
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    I live under a rock, and therefore have no idea what the H:R AR looks like. Care to post some refs?

    The detail on the model looks largely bevelled and extruded, although having seen one of the other rifles that seems to be Bungie's new art direction unfortunately.
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  5. #5

    Re: [WIP] Halo: Reach's assault rifle

    Sick of seeing models of guns of upcoming games. Make something original.


    Yes that's my crit.
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  6. #6
    Animator Shockwave's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Quote Originally Posted by Nero View Post
    Plane modeled? or Box modeled?
    Either way, looks like a great start. You will prob get comments that will tell you some of your detail can be placed in textures, but I think you should keep doing what your doing. Good luck. =)
    Thanks! Box modeled
    I hope to have or to make good textures to increase details, I don't too much want to add polygons.

    Quote Originally Posted by rossmum View Post
    I live under a rock, and therefore have no idea what the H:R AR looks like. Care to post some refs?

    The detail on the model looks largely bevelled and extruded, although having seen one of the other rifles that seems to be Bungie's new art direction unfortunately.
    Yeah... I'm agree with you
    This is the original assault rifle:
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  7. #7

    Re: [WIP] Halo: Reach's assault rifle

    oh look, another copy.
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  8. #8
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Your proportions seem off and I can see a fair few inaccuracies. Is that the only ref you used?
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  9. #9
    Senior Member ICEE's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Quote Originally Posted by neuro View Post
    oh look, another copy.
    While I wouldn't object to anyone calling out experienced modelers on copying professionals, keep in mind that shockwave isn't quite so experienced. I see nothing wrong with a newbie/newishbie copying halo work for practice. I agree that its discouraging to see this sort of thing show up so many times in the community, but I'd say you have to cut people some slack. Some people aren't quite as artistically creative as others. Theres no crime in learning the skill this way. In fact, a large part of the trade is learning to imitate reality. While halo is far from reality, copying it is good practice for copying the real world.
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  10. #10

    Re: [WIP] Halo: Reach's assault rifle

    you make a fair point, and i have to say, i didn't really know you were kinda new to the whole modelling thing.

    while i have to say the best way to learn, is to look at a professional artists' work, i don't believe that actually copying things this way is a very good way to develop yourself as an artist.
    while it can train your eye to read proportions properly (something which i still seem to have trouble with sometimes, even after 10 years), it will also constrain you from doing new things, and trying stuff out. which is propably one of the more important things to be doing when you're starting out. trying new stuff.

    hit every button in max at least twice to see what it does.
    you may not understand it, but when you gather more experience, you may find out that some functions you never used are actually totally awesome.
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