Hi there !
I continued my model of assault rifle with 9 hours of work. This model is actually optimized for Halo: CE (I think). 1628 polygons actually. Look:
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I live under a rock, and therefore have no idea what the H:R AR looks like. Care to post some refs?
The detail on the model looks largely bevelled and extruded, although having seen one of the other rifles that seems to be Bungie's new art direction unfortunately.
While I wouldn't object to anyone calling out experienced modelers on copying professionals, keep in mind that shockwave isn't quite so experienced. I see nothing wrong with a newbie/newishbie copying halo work for practice. I agree that its discouraging to see this sort of thing show up so many times in the community, but I'd say you have to cut people some slack. Some people aren't quite as artistically creative as others. Theres no crime in learning the skill this way. In fact, a large part of the trade is learning to imitate reality. While halo is far from reality, copying it is good practice for copying the real world.
you make a fair point, and i have to say, i didn't really know you were kinda new to the whole modelling thing.
while i have to say the best way to learn, is to look at a professional artists' work, i don't believe that actually copying things this way is a very good way to develop yourself as an artist.
while it can train your eye to read proportions properly (something which i still seem to have trouble with sometimes, even after 10 years), it will also constrain you from doing new things, and trying stuff out. which is propably one of the more important things to be doing when you're starting out. trying new stuff.
hit every button in max at least twice to see what it does.
you may not understand it, but when you gather more experience, you may find out that some functions you never used are actually totally awesome.
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