I tried exporting regions using this, but it didnt show up on the gbxmodel or collision model.
I've found a way to speed up streaming to listener, for gmax users. Turns out a jms file doesn't need as many newline characters as were being exported. I replaced them with tabs, except the ones which finish loops, and tool accepts this, which makes for a much faster streaming to the listener window, particularly with large exports. The only difference 3ds users will see is an edit box for checksum. JMS_Exporter_v1-0-3b.ms
to write 2376 faces, it takes
before: 2.75 seconds to file, 87s to listener (31.63 times as long)
after: 2.75 seconds to file, 5.1s to listener (1.85 times as long)
Question: Is that vertex weights button really needed? Is there a case when you'd want to export something skinned without weights? I don't see it's use, when the script already checks to see if a skin modifier is present.
edit: New link, new script. I remade it, since I lost the 103b version, and can't find a working link. Exports regions (face selection sets), marker radius, and reduced newline usage for faster streaming to listener for gMax users. And I tweaked it a wee bit more for kicks. Not necisarily done yet eather. We'lll see
Last edited by bobbysoon; April 1st, 2011 at 05:10 PM. Reason: R.I.P., FileFront
Mirror.
Speed of blitzkrieg with the portability of BlueStreak. +rep
Something seems to be wrong. Whenever I enter the node checksum into the dialog box, and then export, for some reason it doesn't change what I've changed in 3ds. For one of my bipeds, I keep adjusting the right hand marker the gun fits well into the hand, so I'm just overwriting the previous jms\gbxmodel. When I use v3, it doesn't seem to change to what was exported, so I tried it with v2, and it did change the marker position\rotation. Each time I used v3 I changed the node checksum, so I haven't tried using v3 while keeping the checksum at 3251.
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