Hey everyone, it’s been a while since Zteam gave an update of our progress. As ChokingVictim said in another topic, the single player part of the mod hasn’t been touched in a while but that is due to us working on stuff to improve the mod, mainly programs. This brings me to a big announcement about the Zteam mod.
ChokingVictim and myself have been researching bitmaps.map and sounds.map, which we managed to map out in less than a day. After that I began to work on some code to allow for us to compile our own bitmaps.map and sounds.map. I added the code into Orion, Zteam’s program that can open any Halo map type and extract various items from them. Orion was programmed by myself, with ChokingVictim and CtrlAltDestroy helping with the research. It includes almost every program that has been created for the Zteam mod.
Going back to the bitmaps.map and sounds.map compilation. Whenever we release our campaign mod, we will also release a bitmaps.map and sounds.map that will be required to play the maps. This will decrease the file sizes of the map files drastically as well as still allow the stock maps to run. All you will need to do is replace your current bitmaps.map and sounds.map, and every map file will still work correctly.
To demonstrate the power of bitmap/sound cache compilation, take a multiplayer map of ours for example, Foundation:
Internal bitmaps/sounds: 112mb
External bitmaps/sounds: 28mb
Note: Post will be updated shortly, CAD is writing up his part as we speak
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