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Thread: SWMT (56k warning)

  1. #1
    and Masterz1337 too! Advancebo's Avatar
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    SWMT (56k warning)

    Hi, this is Advancebo from the SWMT (Star Wars Mapping Team). For those of you who are unfamiliar with the team, our goal is to bring accurate representations of Star Wars locales, weapons, vehicles, and bipeds from both the movies and Expanded Universe into Halo CE.

    Here is a sampling of things to come:
    Weapon List/Descriptions:
    WEAPON STATISTICS:
    Name: Description
    STATS:
    Power
    Overheat
    Battery
    Notes
    SECONDARY STATS (If applicable):
    Power
    Overheat
    Battery
    Notes

    E-11: The Empire's primary blaster, which is typically held in the hands of Stormtroopers, the E-11 has the same advantage and flaws as other Imperial weaponry. Being mass-produced cheaply with as much power as possible, it is powerful and has a large battery, but it overheats quickly with very low accuracy.





    "Ready" Animation:
    http://www.youtube.com/watch?v=fsL5bmZK7bE

    STATS:
    2-3 shots/kill
    3 shots to overheat
    60 shots/battery
    Accuracy: Low

    A280: The Rebellion counterpart to the E-11 Blaster of the Empire, it is the opposite of the E-11 in virtually every way. It takes a while to overheat and is nearly perfect in its accuracy, but it has a smaller clip and does less damage than the E-11.



    STATS:
    4-5 shots\kill
    10 shots to overheat
    30 shots/battery
    Accuracy: High

    DL-44: Standard-Issue Imperial sidearm and the preferred weapon of smuggler Han Solo, the DL-44 has a fairly large battery with high power, but it overheats quickly and fires slowly.
    STATS:
    3-4 shots/kill
    4 shots to overheat
    12 shots/battery
    Accuracy: Medium

    DH-17: The Standard-Issue Rebellion sidearm, the DH-17 fires quickly and overheats slowly. While it has a smaller clip and lower power than its Imperial counterpart, it is formidable in its own right.
    STATS:
    5-6 shots/kill
    6 shots to overheat
    8 shots/battery
    Accuracy: Medium

    Imperial Heavy Repeater: A weapon which uses metallic bolts instead of blaster bolts, this "Slugthrower", as bullet-based weapons are called, is used to kill Jedi and annihilate any threat with a sheer volume of bullets. However, it can also fire a large glob of molten metal from its lower barrel. This metal is held together electromagnetically, and the electromagnetic layer dissipates upon impact with another surface, creating a large, hot explosion.
    STATS:
    33 shots/kill
    420 shots to overheat
    132 shots/clip
    Accuracy: Low
    SECONDARY STATS:
    1 shot/kill
    1 shot/overheat
    3 shots/clip
    Must use ballistic aiming

    FC-1 Flechette Launcher: Another "Slugthrower" weapon, this weapon is descended from the shotgun of Pre-Republic times. While it has a measly amount of shots before it has to reload and every round must be "chambered" before firing, it is extremely deadly. It has an anti-vehicle mode as well, which, although it only has two shots before it needs to reload, can penetrate 10 centimeters of armor before stopping. The anti-vehicle mode launches a canister which tracks the nearest heat source, detonating after 10 meters of flight, spraying flechettes into its target. A pointed end at the front of the flechette allows for it to stick to a closer target before detonation.



    STATS:
    1-2 shots/kill
    30 shots to overheat
    4 shots/clip
    Must be chambered
    SECONDARY STATS:
    1 shot/kill
    16 shots to overheat
    2 shots/clip
    Homing rounds travel 10 meters before detonation and spread. Any closer sticks.

    T-28 repeating sniper rifle: One of the best of its class, the T-28 is given to both Rebel and Imperial snipers. It features an extra-long barrel which helps to straighten out the blaster bolt, allowing for near-perfect accuracy when sniping. It has a fast overheat when compared to other weapons of its class, but it makes up for this by the sheer power of its bolts.
    STATS:
    1-2 shots/kill
    3 shots to overheat
    4 shots/battery
    2 Zoom Levels

    CR-24 Flame Rifle: The CR-24 is mainly used as a defoliant and riot control device. While not the most practical of weapons, it is designed to inspire fear in the enemy ranks. While neither side "officially" uses it for more than a defoliant, the CR-24 is commonly seen in both Rebellion and Imperial hands.




    STATS:
    1-2 seconds of flame/kill
    6-7 seconds of flame to overheat
    14-15 seconds of flame/clip
    3 meter kill radius

    Lightsaber: An elegant weapon from a more civilized time, the Lightsaber is the icon of the Jedi Knights-and the Sith. Featuring a blade which can cut through nearly any substance with ease, in the right hands a lightsaber is an extremely deadly weapon. It is restricted to close range attacks for the most part, however.


    STATS:
    1 shot/kill
    No overheat
    No Clip
    Close range/Melee only

    Assault Cannon: Developed as part of the Imperial's Dark Trooper project, the Assault Cannon was the primary weapon of the Dark Trooper Phase II. It featured a blue-white plasma shot capable of incinerating even the most heavily armored Stormtroopers as a primary weapon, with a dumb-fire rocket launcher as a secondary fire. Its deadliness is reflected in the long wait times before firing the primary weapon, and the fact that the secondary fire cannot be reloaded on the battlefield.
    STATS:
    1 shot/kill
    1 shot to overheat
    2 shots/battery
    Must charge to fire
    SECONDARY STATS:
    1 shot/kill
    No overheat
    4 shots/clip
    Cannot reload

    PLEX Missiles: The PLX-2M Missile Launcher, sometimes referred to as the Plex-Twoem, was designed to take down vehicles with great ease. Rebel forces using the weapon on the battlefield reported taking down an AT-ST with 3 hits. It features a "Smart" tracking device, which is activated by holding down the fire button for longer than 3 seconds. This tracking device homes in on the largest heat source within range, decimating its target. It carries 6 Arakyd Industries 3t3 missiles per clip.


    STATS:
    1 shot/kill
    No overheat
    6 shots/clip
    Has dummy and homing modes

    Oddball Skull: Poor TK-264 lost his head for disobeying Lord Vader's wishes. However, the microcomputer built into his helmet had crucial information regarding Imperial strength and troop placement. If the Rebels can upload it to their base, the Empire will be in serious trouble. If the Empire can delete the data before the Rebels can upload it, however, the threat will be eliminated.



    STATS:
    2 hits/kill
    No overheat
    No battery
    Melee Only

    GRENADE STATISTICS:
    Meter Kill Radius
    Meter Shock Wave Radius
    Rarity

    Concussion Grenade: Standard-issue in both the Rebellion and the Empire, the Concussion Grenade disorients and stuns anything which is caught within its blast radius. While it is not designed to kill, it does have a small blast radius which can damage or kill anything caught within it.
    STATS:
    2 Meter Kill Radius
    10 Meter Shock Wave Radius
    Common

    Thermal detonator: While technically outlawed on every major star system due to its sheer destructive power, it is still found in the hands of Rebels, Imperials, and Bounty Hunters alike. It has a huge blast radius, causing any sentient beings who saw a live detonator pulled out in front of them to run for cover.
    STATS:
    5 Meter Kill Radius
    10 Meter Shock Wave Radius
    Rare

    AT-AT (All Terrain Armored Transport):




    Older Shot demonstrating bay doors:



    X-Wing:




    TIE (Twin Ion Engine) Fighter:





    Snowspeeder:



    Stormtrooper:






    Hoth (Slightly Outdated):




    Tantive IV:

    Outdated Ingame Shot:

    Bulletin Board:

    Ingame Video:
    http://www.youtube.com/watch?v=MepEQVw7_Lk


    Endor:



    Arc Hammer:
    http://www.xfire.com/video/68035/











    SWMT Sidewinder (TESTING/DEMONSTRATION PURPOSES ONLY):









    SWMT UI:



    Pause Menu:



    Postgame Carnage Report:



    Team Members:
    Advancebo
    Nexus Halo
    Jay2645

    Website:
    http://starwarsmt.tk/
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  2. #2
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: SWMT (56k warning)

    niceeee, hope to see some things from the force unleashed :P
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  3. #3
    Could've Moved Mountains
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    Re: SWMT (56k warning)

    Cool, a mod team with actual content that isn't CMT or HRH.

    Stuff looks decent, your texturing needs some serious work though. Models are decent enough for Halo. The stormtroopers needs a better body, however. The hips look really bad.

    I'd recommend adding more reasonable vehicles; the TIE fighters/X-wings are fine, but the AT-AT is just going to end up like the scarab in certain other maps; useless death traps that move too slow and have too many physics glitches to be of much use.

    Think of things like the speeder-bike thingies (excuse my lack of star-wars vocabulary :P) and other smaller, more manageable vehicles that an individual soldier will be able to make use of.
    Last edited by legionaire45; January 30th, 2009 at 08:33 PM.
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  4. #4
    and Masterz1337 too! Advancebo's Avatar
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    Re: SWMT (56k warning)

    The speeder bikes will probably replace ghosts.
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  5. #5
    HA10 Limited's Avatar
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    Re: SWMT (56k warning)

    Great work so far, cant wait for lightsabers.
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  6. #6
    Free Kantanomo English Mobster's Avatar
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    Re: SWMT (56k warning)

    Looks good so far! You say the speederbikes are going to replace Ghosts: Will they be the same as they are in the movies? You know, fast, hard to control, etc.?
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  7. #7
    and Masterz1337 too! Advancebo's Avatar
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    Re: SWMT (56k warning)

    Quote Originally Posted by The Dark Side View Post
    Looks good so far! You say the speederbikes are going to replace Ghosts: Will they be the same as they are in the movies? You know, fast, hard to control, etc.?
    yes
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  8. #8
    A V A L O N TeeKup's Avatar
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    Re: SWMT (56k warning)

    It's nice to see some progress. However a lot of your stuff unnecessarily high poly.



    The design of you're Tie wings are also incorrect. Other than this, VERY nice work and please keep going.

    I also recommend you redo the Stormtroopers thigh and pelvic area...I've always been a fan of the empire because I've always loved their power armor. Although the Phase II Clone Armor had to be my favorite.
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  9. #9
    Untruely Bannable~ Inferno's Avatar
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    Re: SWMT (56k warning)

    At first I was thinking "Oh god no!" but this is actually pretty decent work. Hopefully it will end up as a decent mod.
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  10. #10
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: SWMT (56k warning)

    Imperial Heavy Repeater:
    420 shots to overheat
    132 shots/clip


    Looking cool though, didn't I see you guys on halomaps waaaaay back?
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