Originally Posted by
Choking Victim
Those particular emotions are part of the actual cutscene animation, they aren't dynamic, which is what he's asking for. I'd imagine the emotions animation has a hard coded order, since it's an overlay animation. For example: frame 0 = default, frame 1 = smile animation, frame 2 = frown animation, and so on. The engine would probably match these animations to specific actions/events just as it does with dialog. I can't figure out the order for halo 1 tags if it's even used, since I haven't seen any bipeds that use it.
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