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Thread: Noobie Tip: Don't release your first maps

  1. #1
    chilango Con's Avatar
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    Noobie Tip: Don't release your first maps

    Now you're wondering, "what's this? I can do whatever I want!" Sure, but maybe you might want to take a few minutes to read the following before you prove it.

    For any of you who are new to the forums and are considering making maps for Halo, or any other game for that matter, I have some advice for you. I mean no disrespect by using the term noobie, but this is some important advise that you should take note of (mentally, that is). As you've seen in the title, my advice to you, the novice, is not to release your first maps. When I say novice, however, I don't mean people who have had modeling experience but are new to Halo. It is perfectly acceptable for someone with experience to release their first few maps. Take it from me, my first map wasn't anything special, but I released it because I felt it was worthy. The question you need to ask yourself is, "is my map worthy?" Because it's your work, do not give yourself too much credit or praise. not only does this create a poor first impression, but you're fooling yourself into believing that you do not need improvement. Everyone needs improvement, because nobody is perfect. Practice doesn't make perfect, practice makes better, which brings me to my next point. The whole point of your first maps is practice. There is no point in releasing practice material. It's like selling a peice of paper with some scribbles on it, where you've tried to learn how a variety of pencil lines look. Nobody will buy it. Never use the excuse that your first released map is poor because you're still a noobie. It doesn't fool us old-timers, you just chose not to practice first. Now, why should you care what we think about your map? There's more to consider than it being a waste of your time to release. It's also a waste of webspace. Poor Dennis at www.halomaps.org has to pay out of his pockey to host your first maps, make them count! So, before you go posting anything other than comments in that release forum, or run off uploading something to halomaps, consider what I've said and ask the question "is my map worthy?" This isn't a rule, just some honest advice I would like to give from observations I've made.
    Last edited by Con; March 29th, 2007 at 06:42 PM.

  2. #2
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    Re: Noobie Tip: Don't release your first maps

    Quote Originally Posted by Conscars View Post
    Now you're wondering, "what's this? I can do whatever I want!" Sure, but maybe you might want to take a few minutes to read the following before you prove it.

    For any of you who are new to the forums and are considering making maps for Halo, or any other game for that matter, I have some advice for you. I mean no disrespect by using the term noobie, but this is some important advise that you should take note of (metally, that is). As you've seen in the title, my advice to you, the novice, is not to release your first maps. When I say novice, however, I don't mean people who have had modeling experience but are new to Halo. It is perfectly acceptable for someone with experience to release their first few maps. Take it from me, my first map wasn't anything special, but I released it because I felt it was worthy. The question you need to ask yourself is, "is my map worthy?" Because it's your work, do not give yourself too much credit or praise. not only does this create a poor first impression, but you're fooling yourself into believing that you do not need improvement. Everyone needs improvement, because nobody is perfect. Practice doesn't make perfect, practice makes better, which brings me to my next point. The whole point of your first maps is practice. There is no point in releasing practice material. It's like selling a peice of paper with some scribbles on it, where you've tried to learn how a variety of pencil lines look. Nobody will buy it. Never use the excuse that your first released map is poor because you're still a noobie. It doesn't fool us old-timers, you just chose not to practice first. Now, why should you care what we think about your map? There's more to consider than it being a waste of your time to release. It's also a waste of webspace. Poor Dennis at www.halomaps.org has to pay out of his pockey to host your first maps, make them count! So, before you go posting anything other than comments in that release forum, or run off uploading something to halomaps, consider what I've said and ask the question "is my map worthy?" This isn't a rule, just some honest advice I would like to give from observations I've made.
    +rep
    Im tired of seeing those small box maps with a small displace and they think its all good and shit. Oh wow they made a map in 5 minutes and they deserve high respect. A map shouldn't be done on the first day. The person should keep working on it and working on it and upload it some were else to test with there friends, so they can think of more things to add to game play like tunnels or caves. It doesn't matter if you used 10 minutes to make a map and you uploaded like 10 maps. Its only 10 maps yet your hardly getting downloads since its always mostly the same, its either a box with like 1-3 hills or a displace map that took no effort at all. Your getting like 10 downloads a map and there hardly going to be played, its better if you keep working on 1 map until you think its ready to be released. Would you like 10 downloads for 10 maps or work your hardest and bring your modeling skills to the test and at the end, you will be successful.

    EDIT: this is what hard work and effort looks like http://hce.halomaps.org/index.cfm?pg=3&fid=1796 this map is well worth the download
    Now, which one looks funner the first one or this one http://hce.halomaps.org/index.cfm?pg=3&fid=2372
    If you choose the first one you are cool, if you choose the second one something is seriously messed up with you.
    I think we have enough Bloodgulch virants like this http://hce.halomaps.org/index.cfm?pg=3&fid=2051 theres single player for that. Theres like 1000 of the same virant uploaded, elite versus you or elite versus marine or what ever, i personally hate virants since the ai doesn't sync and because your only adding like vehicles and weapons to a map that might not belong there. I don't know about you but a pelican definetly doesn't belong in bloodgulch
    Last edited by HDoan; March 27th, 2007 at 10:59 PM.

  3. #3
    WACKO!!! Varmint260's Avatar
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    Re: Noobie Tip: Don't release your first maps

    For Conscars, +rep for that post. I know from experience releasing content for a racing game (and that's small-time in comparison to mapping for Halo) that making "tutorial" maps or vehicles for a game leads to all sorts of people angry that their time's been wasted. For the racing game I simply moved a dozen vertices or so on a 50-poly vehicle model, re-skinned it and released it as my own. BIG MISTAKE! I still have the scars...

    Please people, don't repeat my mistakes. Practise, go through tutorials, maybe ask the experienced mappers a question or two (though in one thread, not fifty), and make sure what you're releasing is on par with what the community expects. PLEASE!

  4. #4

    Re: Noobie Tip: Don't release your first maps

    Also don't be a homo if you do , because no one loves homoes.

  5. #5
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Noobie Tip: Don't release your first maps

    Quote Originally Posted by Conscars View Post
    Now you're wondering, "what's this? I can do whatever I want!" Sure, but maybe you might want to take a few minutes to read the following before you prove it.

    For any of you who are new to the forums and are considering making maps for Halo, or any other game for that matter, I have some advice for you. I mean no disrespect by using the term noobie, but this is some important advise that you should take note of (metally, that is). As you've seen in the title, my advice to you, the novice, is not to release your first maps. When I say novice, however, I don't mean people who have had modeling experience but are new to Halo. It is perfectly acceptable for someone with experience to release their first few maps. Take it from me, my first map wasn't anything special, but I released it because I felt it was worthy. The question you need to ask yourself is, "is my map worthy?" Because it's your work, do not give yourself too much credit or praise. not only does this create a poor first impression, but you're fooling yourself into believing that you do not need improvement. Everyone needs improvement, because nobody is perfect. Practice doesn't make perfect, practice makes better, which brings me to my next point. The whole point of your first maps is practice. There is no point in releasing practice material. It's like selling a peice of paper with some scribbles on it, where you've tried to learn how a variety of pencil lines look. Nobody will buy it. Never use the excuse that your first released map is poor because you're still a noobie. It doesn't fool us old-timers, you just chose not to practice first. Now, why should you care what we think about your map? There's more to consider than it being a waste of your time to release. It's also a waste of webspace. Poor Dennis at www.halomaps.org has to pay out of his pockey to host your first maps, make them count! So, before you go posting anything other than comments in that release forum, or run off uploading something to halomaps, consider what I've said and ask the question "is my map worthy?" This isn't a rule, just some honest advice I would like to give from observations I've made.
    wait, when did you become an oldtimer?

    +rep for carrying my position (i used to do posts like this on gbx)

  6. #6
    lol modacity Timo's Avatar
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    Re: Noobie Tip: Don't release your first maps

    I was the coolest person on the block when I released my first map.

  7. #7
    swag under pressure Boba's Avatar
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    Re: Noobie Tip: Don't release your first maps

    But Connor, I want to be popular! Quickly! How will I do this if I don't release my first map?
    Hi Gunderstank!
    Last edited by Boba; March 28th, 2007 at 02:13 PM.

  8. #8
    This avatar size is... LlamaMaster's Avatar
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    Re: Noobie Tip: Don't release your first maps

    +rep to you! Just like the rest of you I'm sick of seeing these crappy box maps. I wonder if people who release maps like that actually think they are going to get played...

  9. #9
    Naked under his clothes. Sunray's Avatar
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    Re: Noobie Tip: Don't release your first maps

    I don't think so. People who release boxmaps expect people to say "ooh isn't that good for a first time", give a bit of constructive criticism (like don't do a boxmap) and move on to either stop modding, more boxmaps or better things. Mostly the first two.
    As for "this is my first time" I think it is the "good map for first time" line people look for. Maybe they might play it with their friends every so often for the pure novelty of playing their own map. I can see why. TBH most people don't have enough time or skill to map well. Myself included. This is why I mostly respect/admire/worship good mapmakers, but the other bit of me says "what the hell are or aren't they doing with their time". Mostly the admire thing. I wuv you most of you guys really. Takes great skill.
    [/suckup]
    Last edited by Sunray; March 28th, 2007 at 04:16 PM.

  10. #10
    chilango Con's Avatar
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    Re: Noobie Tip: Don't release your first maps

    Quote Originally Posted by FriedMetroid View Post
    You released maps, Con? Where?
    http://hce.halomaps.org/index.cfm?pg=3&fid=1585
    I think it's decent for a first map, if a bit small.

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