You know it's too bad nobody plays Halo anymore because I've started working on the Plasma Pack again (finally.) Here's the Needler. No gameplay changes yet (may turn it into Halo 3-style uberweapon, may keep it as is) but all the visual aspects except the skin (shit's hard) are in place.
Everything is WIP, of course. Sorry for the dark video.
Also high-res screens:
Firing effect
Needles & Contrails
Single needle detonation sequence
Super detonation (three images)
"But what about the other two weapons?"
I've got two concepts working mechanically. Damage ratios are untouched and I have no idea what style I'm going to make the effects, other than knowing that one is going to be dark blue and another bright green. But here's what they do:
Eviscerator: Launches slow-moving, homing projectile which disintegrates with minimal damage on impact. If undisturbed for ~1.3 seconds, seperates into ~16 fast-moving needles, traveling in a straight line. 7 of these will supercombine.
Impaler: Launches hitscan-speed needles at ~1.8 rounds per second. Detonates with average AOE damage ~.4 seconds after impact. Neglible extra damage for hitting a target. 3x zoom. (Might make it so that it overpenetrates bipeds.)
Questions/comments/etc. welcome.
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