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Thread: CMT Kangadanolagaroo v 2.0

  1. #1
    Senior Member teh lag's Avatar
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    CMT Kangadanolagaroo v 2.0

    So yeah, I was looking at the old Brute model while trying to animate it, and thought "we really need to fix this thing up." I was getting some reference material together for modifying the original model, when I realized - hey, I could just remodel it from stratch.

    The new brute not only is about half the polycount of the old, but will be far more customizable in terms of armor parts. This means that in SP2, you will encounter far more variations of Brutes, using armor seen in both H3 and H2.

    Also, a special thankyou to Wave of Lag, who modeled the H3 Brute captain's helmet and lower arm plating.

    Bruteshot Captain :



    Plasma Rifle Minor :



    Plasma Rifle Captain :


    Spiker Minor :



    Spiker Captain :



    Chieftain :

    Last edited by teh lag; July 12th, 2007 at 06:31 PM.

  2. #2
    Weapon Concept Artist Haloking365's Avatar
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    Re: CMT Brute v 2.0

    Wow. Looking awesome. To be honest though, i didnt really like the old one, it didnt have that "Brute" feel to it. One thing though, how far, if at all, will this delay SPv2?

  3. #3
    Your Average Cannonfodder Archon23's Avatar
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    Re: CMT Brute v 2.0

    Oooh looks awesome. So hows the animations look?

  4. #4
    Senior Member thehoodedsmack's Avatar
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    Re: CMT Brute v 2.0

    Much better, KUTGW.

  5. #5
    Senior Member teh lag's Avatar
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    Re: CMT Brute v 2.0

    Quote Originally Posted by Haloking365 View Post
    Wow. Looking awesome. To be honest though, i didnt really like the old one, it didnt have that "Brute" feel to it. One thing though, how far, if at all, will this delay SPv2?
    Hopefully, it won't delay release too much - we also have some other things we're working on.

    Quote Originally Posted by Archon23 View Post
    Oooh looks awesome. So hows the animations look?
    I haven't rigged the model yet, so I don't know how they look on it.

    Quote Originally Posted by thehoodedsmack View Post
    Much better, KUTGW.
    You, talk to masterz about this.

    Also, updated first post.
    Last edited by teh lag; July 8th, 2007 at 01:59 PM.

  6. #6
    Senior Member thehoodedsmack's Avatar
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    Re: CMT Brute v 2.0

    Quote Originally Posted by teh lag View Post
    You, talk to masterz about this.
    Aye. I assume you'll want some promotion done, eh? I'll get on that.

  7. #7
    a bit of the old in-out Roostervier's Avatar
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    Re: CMT Brute v 2.0

    Yay, you posted this. :awesome:

    Great job!

  8. #8
    Senior Member
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    Re: CMT Brute v 2.0

    I don't see what the deal is with polycount. If the end result looks better than the "higher polycount model", then go for it!
    It's not like we're gonna play in wireframe or something.

    Looking awesome so far.

  9. #9
    Senior Member ICEE's Avatar
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    Re: CMT Brute v 2.0

    KUDOS!

  10. #10
    has an ace up his sleeve. Crazy_aceR's Avatar
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    Re: CMT Brute v 2.0

    Those look better than the original ones.

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