Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31

Thread: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

  1. #1
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Welcome! Thanks for looking at my thead. By now I've probably already been banned, but I'd like to post my public beta somewhere where I can get REAL crit, and not noobs going "OMG SEX IN A CAN FTW!" in halomaps and such.

    This beta is meant for testing gameplay only. The shaders and such FAIL on this, and some weapons just plain fail. My next step is to get everything look sexy, and such. This is one of my first indoor maps. It has many bugs, *lighting glitch in 1 room* and errors that will all be fixed in the final version of Soulrunner.

    With that taken care of, I present.... H3T_Soulrunner

    http://files.filefront.com/h3t+soulr.../fileinfo.html

    Here's the readme (not included in .rar for filesize)


    Title : H3T_soulrunner_pb1
    Release Date : 08/30/2007
    Author : FlamingRain & HDoan
    Email Address : FlamingRain: bzwviper@hotmail.com HDoan: HDoan-Anthony@hotmail.com
    Web Page : http://h3m.30.forumer.com/
    Description :Modeled by Flaming Rain, equipment by HDoan, weapons by FlamingRain
    about:
    A abandoned Spartan training facility, it was adandoned shortly after the electricity was put out by the covenant.
    As the station crashlanded on a planet, it was shortly after that that a remaining spartan on this
    complex had dug a hole in the top to let in sunlight. Backup light generators are now online. This place
    is overgrown with vegetation.
    Recommendation: [optional]
    Slayer 6 people

    Known Bugs: [optional]
    Lighting in one room is fuxxed. Will be fixed.
    Melee on AR and BR FP does not show up. Fixed.
    Spiker model fails. Will fix.
    Ground shader fails. Will fix.
    Spartan Laser fp model is fuxxed. Will fix.

    Acknowledgement: [optional]
    H3T team
    HDoan: Weapons, bitmaps, equipment, modeler, effects
    FlamingRain: Level designer, modeler, effects, weapons, Leader
    CommanderAD: Sounds
    Others
    CtrlAltDestr0y: Beta testing and fixing up sounds
    Limited: Beta testing and moral support
    Conscars: Beta testing and help
    Bleach: Beta testing.
    Kirby_422: Helped out with tags and answered questions
    Mom & Dad: Nothing. Hmm, that gives me idea for secret room.
    More Info: [optional]
    This is just a beta test, weapons and bipeds will change and there will be more in the future.

    Here's a battle scene that I did.


  2. #2
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    ... what the fuck? H2Vista kept giving me server 500 internal errors and it posted 3 times? WTF!?

  3. #3
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    i guess ima try it

  4. #4
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Quote Originally Posted by EP_Killa View Post
    i guess ima try it
    Also, the only gametypes supported are CTF, Slayer and Oddball.

  5. #5
    Your Average Cannonfodder Archon23's Avatar
    Join Date
    Jun 2007
    Location
    The first level of hell.
    Posts
    1,420

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Holy crap this map lags like hell on my PC. You need a more expansive (read large) test map I was barely able to test this.

    Mmkay.
    Weapons

    Assault Rifle: Looks fine the final part of the reload could use a speed up. I mean why does the hand go that far up.

    Battle Rifle: Scope looks fugly and has the same reload problem.

    Spiker: Looks fine though you should change the trail.

    Shotgun: Ew. Looks bad in general. Sounds need to sync better. I hope this is just a placeholder.

    Splazer: What did you do to this poor Splazer? Its missing a big chunk and whats with the green when it fires?

    Pistol: Can't really say much for this gun really.

    ----------------------------
    Equipment.

    Bubble Shield: Only works half the time. Spiker just goes straight through and so don't regular bullets too sometimes.

    Grav Lift: Doesn't even work. If anything this propelled me sideways more than it did up. Lagged like hell if the projectiles hit anything too.......

  6. #6
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    i get horrible lag to

  7. #7
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Oh my god, what did you do to create such bad frame rate? I couldn't do anything because I got a constant 6 FPS.

  8. #8
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    I didnt do anything. HDoan has a ATI Radeon 9800 pro and he got NO bad fps. I'm running on an ATI X1650 and I didnt have any problems.

  9. #9
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Quote Originally Posted by FlamingRain View Post
    I didnt do anything. HDoan has a ATI Radeon 9800 pro and he got NO bad fps. I'm running on an ATI X1650 and I didnt have any problems.
    And I'm running a radeon xpress 200, think of me...

  10. #10
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    It was ok, animations are really weird.
    Pistol--Needs a faster firing animation, reload sound needs to sync with reload.
    Assault Rifle--Reload looks really funky, shooting animations could be better.
    Spiker--Melee is all wrong, otherwise its OK still needs better work on the model.
    Sniper--Needs a newer model.
    Shotgun--Better FP placement, I can see through the model. Also needs better sounds.
    Shield nade--It never disappears.
    'Mancannon' nade--Moves when you try going on it.
    Plasma Pistol--It's allright, not much change but some shader change is noticeable.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •