I have begun researching and developing tiny graphical upgrades to the game, for the overall look. There are certain things that can be put together to achieve an overall better look for any map, and I'm going to compile it all into a single resourceful tutorial for map makers.
It is very tiring seeing the exact same style of map development over and over again in the community. Although the game is kinda on a low-point, new maps generally don't do anything with look. Usually a level will be modeled nicely, but then shaders will be poorly slapped on and lighting will never be tweaked.
This list is a general idea of features that can be added into maps to achieve a better look. The game can handle them quite well, even for being almost 7 years old.
Imitation Lens Bloom
Real-time Mirrors and Reflective Surfaces
Dynamic Lighting
Flares and Coronas
High Resolution Texturing and Bump-Mapping.
Particles and Volume
For now, until all the resources for a nice tutorial are compiled, if anyone has any questions on how to achieve any of these, you can PM me, or post in this thread.
Bookmarks