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Thread: CH3MT Bloodgulch

  1. #1
    Yayz for cookies! paintballakid5's Avatar
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    CH3MT Bloodgulch

    Crazzy Halo 3 mapping team's Bloodgulch. Now on Halomaps.org
    Members of CH3MT are:

    Paintballakid5,
    and M-562


    Feel free to discuse.

    http://hce.halomaps.org/index.cfm?fid=3477

  2. #2
    Senior Member
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    Re: CH3MT Bloodgulch

    Looks like another bloodgulch mod :|

    And you spelled crazy wrong :|

  3. #3
    A V A L O N TeeKup's Avatar
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    Re: CH3MT Bloodgulch

    Woohoo, another gulch mod.....

  4. #4
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    Re: CH3MT Bloodgulch

    Quote Originally Posted by =EP_T33KUP View Post
    Woohoo, another gulch mod.....

  5. #5
    El Durado :/
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    Re: CH3MT Bloodgulch

    Dude, why?

  6. #6
    Senior Member UrKungFuSux's Avatar
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    Re: CH3MT Bloodgulch

    So wait. Why did you release this?

    I mean... it's all kind of... same weapons, different models.
    And the SMG is messed up, and it has AR animations.
    The spiker just has a faster RPS than the pistol... With a different model.

    You should finish more of it before releasing.
    Last edited by UrKungFuSux; January 18th, 2008 at 09:10 PM.

  7. #7

    Re: CH3MT Bloodgulch

    This a fucked up map. You fail at life. Go kill yourself.

  8. #8

    Re: CH3MT Bloodgulch

    Okay, I spent a while and looked around in it.

    Weapons are definitely not finished; the AR has a really bizarre increasing firing rate similar to the CMT MA5K, or alternatively, the Plasma Rifle. Try fixing that and giving it a custom crosshair. I've got a tutorial for custom crosshairs somewhere on the forums, try looking it up.

    The pistol seems pretty okay for the most part, but I'm worried about the amount of damage it does.

    The sniper rifle kicks back WAY too much, has too high of a firing rate. and be sure it does 76 damage for each shot.

    Shotgun needs less projectiles, lower it to about ten and make the projectiles.

    Mauler seems okay, nice model, but I don't know how much damage it does but I'd imagine it's a bit overkill.

    Spiker... Again, nice model, but the projectiles need LOTS of work. Take the needler projectile, give it 0.5 gravity, make it fly at about 15-20 world units a second, and make them stick to surfaces. I'm not sure about how to make them disappear over time, I haven't messed around with it.

    There's a lack of temporary camera impulse in the trigger of the weapons, try messing with it a bit. Also, the range of the projectiles is WAY too high. The pistol is still at 40. The projectiles are still instant-connect.

    Here, have a video of some very basic projectile work I've done. I'm putting it under spoiler since I've whored it around way too much as it is:

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.


    Also, use something OTHER than BloodGulch. BloodGulch is overplayed, overrated, overmodded. Use something smaller and better for weapon testing, like Hang 'Em or Longest, and don't release until you're actually pretty far along.

    I can understand releasing something like this for constructive criticism, but to release it on a huge site like HaloMaps, people are going to think it's the final product, especially since there's no pre-alpha in the title.

    Quote Originally Posted by AAA View Post
    This a fucked up map. You fail at life. Go kill yourself.
    That doesn't help. >(
    Last edited by t3h m00kz; January 18th, 2008 at 11:15 PM.

  9. #9
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    Re: CH3MT Bloodgulch

    Not....the best.

    And a Halo 3 Team mean moar Halo 3 anims.

  10. #10
    Yayz for cookies! paintballakid5's Avatar
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    Re: CH3MT Bloodgulch

    well i Spell Crazy like "crazzy" on purpose..

    but i'm getting our Coagulation in order, and i can make anims so.. i can't really change that part of the map, Unless there is someone who would like join my Team as an animator?

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