PDA

View Full Version : Reference Website.



Hunter
June 14th, 2008, 11:56 AM
Me and HaloGuru have made a reference website for all modellers and who ever.

Click here for an awesome site (http://halo3.gamerscreek.com/)

It isnt finnished yet because HaloGuru is still adding the pictures. But what do you think?

Llama Juice
June 14th, 2008, 12:31 PM
It's a good start, but on a references website you want MORE than enough references of whatever you're looking at. AKA add a top view, bottom view, and multiple perspective views.

Then again I'm comparing this to a professional website like 3d.sk (naked people on that site, just so you're warned).

Again, good start, but add more stuff.

+rep

Hunter
June 14th, 2008, 12:35 PM
Ok. Thanks for the advice.

Basicly its for people looking for basic references. +rep Guru as well please. Because he's doing half the work as well.

Apoc4lypse
June 16th, 2008, 12:28 PM
this isn't a bad idea at all, itd actually be nice if it went past just being halo 3 references, but thats up to you and the ammount of time and effort your actually willing to put toward something like a reference site, its a good start, but like Llama said, you need more angles, and possibly some close ups of certain details.

Be cool if you had an archive for different categories, not just weapons but buildings and such too, would be neat. Just an archive of reference photos for all things halo.

EDIT: Its funny I never really think about references that much or how much I did use them when I used to model alot, but it just occurred to me, the one project I was working really hard on for a long time with Dominator, me and him probably have so many reference photos from the halo 2 e3 movie with the new mombasa city in it that we were trying to make (project sort of fell through and sort of survived in its own way as a multiplayer map.. fuk I don't even remember what it ended up being called.)

But anyway, because we couldn't physically walk around the game, we got all our references from screen shots, and we used fraps to splice apart different scenes to get good pictures of the buildings we were making. I remember talking with dom on aim sending pictures back and fourth as we mapped out the layout of the level by watching the video, marking down where different buildings we could see and where they went. All in all, the reference folder I had for the movie ended up approaching like a gig of just reference photos and the movie itself (about 100 mb or something I forget).

Probably the funnest project I helped with in CE, because it was such a challenge, and we loved that video enough to really want to make it as perfect as possible. Its was like we could be creative at the same time we wanted to be sure everything in that video could be seen as best we could make it.