p0lar_bear
February 16th, 2007, 03:00 AM
INFORMATION
This archive contains a set of tags that will change the default Halo Heads-Up Display (HUD) into a replica of Halo 2's SPARTAN-II HUD. These tags will only work with the Halo: Custom Edition game, and are not indended for Halo XBox, Halo PC, or Halo 2 (which would be rather pointless). Please note that this will only affect maps YOU create; the HUD on existing maps will remain unchanged.
This HUD is OPEN SOURCE. I have included my source image files so you may freely modify and learn from them. The .TIF files are files ready to be compiled by Tool into .bitmap tags, and the .PNG files are Macromedia Fireworks files. I have also included a .PSD file that makes making new weapon icons easier.
Changes:
* Halo 2 HUD Replica; tagged to not interfere with the stock tagset.
* Customized HUD item message strings.
* Flag cloth physics are less elastic; flag doesn't stretch out as far when moving quickly.
* New font for player list, game rules, and postgame carnage report.
* Flag makes pickup sound like in Halo 2.
* HUD counts flamethrower canisters instead of fuel units; to match this, the flamethrower wastes whatever rounds are left in the canister when reloaded. To counteract this, you may now carry 10 fuel canisters instead of 8.
* Flag and oddball removed from cheat weapon spawn.
* New scope zoom for the sniper.
SPECIAL THANKS
* LIGHTNING - A super-duper-special thanks to Lightning for getting me started on this project. Also thanks for modding Coagulation's lightmaps to make the Halo 2 HUD easier to trace and imitate.
* MASTERZ1337 - Thanks for seeing this project through to its initial "release" in CMT's campaign, as well as helping me understand how the various hud_interface tags worked.
* L33T - Thanks for offering some pointers on hud_interface modification.
* My testers, who were listed above, as well as:
o The CMT Team, all past and present members
o Timo
o M808B
o Storm
o My uncle
Also thanks to anyone that helped me with this; it's been a long time since I started this, and quite a few people had helped me out. I apologize if I forgot to list you. :)
------------
Before anyone asks, everything you see here is CUSTOM MADE. No content or tags were ripped from Halo 2.
Please, please, pleasepleasepleasepleaseplease read the enclosed readme.html before you do anything.
http://files.filefront.com/Halo_2_HUD_for_Halo_CE/;6754312;;/fileinfo.html
If you would like to try out the HUD without making a whole new map for it, I modified Sidewinder to use it, for testing purposes.
http://files.filefront.com/HUDwinder/;6754334;;/fileinfo.html
------------
And now for some pics.
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD1.jpg
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD2.jpg
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD3.jpg
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD4.jpg
This archive contains a set of tags that will change the default Halo Heads-Up Display (HUD) into a replica of Halo 2's SPARTAN-II HUD. These tags will only work with the Halo: Custom Edition game, and are not indended for Halo XBox, Halo PC, or Halo 2 (which would be rather pointless). Please note that this will only affect maps YOU create; the HUD on existing maps will remain unchanged.
This HUD is OPEN SOURCE. I have included my source image files so you may freely modify and learn from them. The .TIF files are files ready to be compiled by Tool into .bitmap tags, and the .PNG files are Macromedia Fireworks files. I have also included a .PSD file that makes making new weapon icons easier.
Changes:
* Halo 2 HUD Replica; tagged to not interfere with the stock tagset.
* Customized HUD item message strings.
* Flag cloth physics are less elastic; flag doesn't stretch out as far when moving quickly.
* New font for player list, game rules, and postgame carnage report.
* Flag makes pickup sound like in Halo 2.
* HUD counts flamethrower canisters instead of fuel units; to match this, the flamethrower wastes whatever rounds are left in the canister when reloaded. To counteract this, you may now carry 10 fuel canisters instead of 8.
* Flag and oddball removed from cheat weapon spawn.
* New scope zoom for the sniper.
SPECIAL THANKS
* LIGHTNING - A super-duper-special thanks to Lightning for getting me started on this project. Also thanks for modding Coagulation's lightmaps to make the Halo 2 HUD easier to trace and imitate.
* MASTERZ1337 - Thanks for seeing this project through to its initial "release" in CMT's campaign, as well as helping me understand how the various hud_interface tags worked.
* L33T - Thanks for offering some pointers on hud_interface modification.
* My testers, who were listed above, as well as:
o The CMT Team, all past and present members
o Timo
o M808B
o Storm
o My uncle
Also thanks to anyone that helped me with this; it's been a long time since I started this, and quite a few people had helped me out. I apologize if I forgot to list you. :)
------------
Before anyone asks, everything you see here is CUSTOM MADE. No content or tags were ripped from Halo 2.
Please, please, pleasepleasepleasepleaseplease read the enclosed readme.html before you do anything.
http://files.filefront.com/Halo_2_HUD_for_Halo_CE/;6754312;;/fileinfo.html
If you would like to try out the HUD without making a whole new map for it, I modified Sidewinder to use it, for testing purposes.
http://files.filefront.com/HUDwinder/;6754334;;/fileinfo.html
------------
And now for some pics.
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD1.jpg
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD2.jpg
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD3.jpg
http://i126.photobucket.com/albums/p119/p0lar_bear/Halo/HUD4.jpg