View Full Version : [UNREAL] DM-Civil Defense (WIP)
MMFSdjw
June 22nd, 2008, 01:53 PM
http://photos-f.ak.facebook.com/photos-ak-snc1/v272/30/120/41113111/n41113111_34321725_5807.jpg
randreach454
June 22nd, 2008, 02:18 PM
Uhm, just A picture? No description?
Well, looks pretty decent so far I guess.
MMFSdjw
June 22nd, 2008, 02:45 PM
http://photos-c.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34325626_2236.jpg
http://photos-d.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34325627_2575.jpg
DaneO'Roo
June 22nd, 2008, 03:37 PM
Loving the terrain :)
Try to vertex blend the cliffs where they meet the ground though. Very good habit to get into, just makes things seem much more seamless,
MMFSdjw
June 22nd, 2008, 04:22 PM
http://photos-f.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34330149_7117.jpg
http://photos-g.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34330150_7477.jpg
http://photos-h.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34330151_7792.jpg
http://photos-a.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34330152_8128.jpg
Zeph
June 22nd, 2008, 04:55 PM
Here's a tip. Preview the level and take the screenshots there instead of printscreening UnrealEd.
randreach454
June 22nd, 2008, 06:05 PM
looking great(now that you got more screens)
I don't have any advice, haven't used UnrealEdit in a while so.
MMFSdjw
June 22nd, 2008, 07:58 PM
All screenshots taken with fraps.
Redeemer platform.
http://photos-g.ak.facebook.com/photos-ak-snc1/v272/30/120/41113111/n41113111_34332902_6225.jpg
http://photos-h.ak.facebook.com/photos-ak-snc1/v272/30/120/41113111/n41113111_34332903_6511.jpg
http://photos-c.ak.facebook.com/photos-ak-snc1/v272/30/120/41113111/n41113111_34332930_4479.jpg
MMFSdjw
June 23rd, 2008, 01:13 PM
click these for full size.
one interior entrance, looking in.
http://photos-g.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34337582_5461.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-16%2019-47-30-04.jpg)
second interior entrance, looking out.
http://photos-c.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34337578_4194.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-16%2019-45-13-68.jpg)
grass. looks ugly, will fix.
http://photos-d.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34337579_4521.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-16%2019-45-41-46.jpg)
http://photos-e.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34337580_4822.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-16%2019-46-16-68.jpg)
http://photos-f.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34337581_5139.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-16%2019-47-08-45.jpg)
View from the redeemer platform
http://photos-h.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34337583_5777.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-16%2019-49-56-10.jpg)
JunkfoodMan
June 23rd, 2008, 02:45 PM
All of these awesome maps are coming out. I can't even make a half-decent map with UE3 =\
MMFSdjw
June 23rd, 2008, 06:43 PM
I redid the interior and I'm much, much happier with it.
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34339659_9886.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-17%2001-50-57-87.jpg)
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34339660_210.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-17%2001-51-09-48.jpg)
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34339661_525.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-17%2001-53-40-64.jpg)
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34339662_836.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-17%2001-54-06-23.jpg)
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34339663_1158.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-17%2001-55-19-60.jpg)
ultama121
June 23rd, 2008, 09:11 PM
Wow, very nice.
MMFSdjw
June 23rd, 2008, 10:40 PM
thanks
MMFSdjw
June 24th, 2008, 07:40 PM
I decided to expand the interior.
Here's the concept
http://photos-b.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34347041_6700.jpg (http://www.wku.edu/~wilkidj/maps/unreal/civil_defence_concept_a.jpg)
and the layout.
Hopefully it's clear enough.
http://photos-c.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34347042_7039.jpg (http://www.wku.edu/~wilkidj/maps/unreal/civil_defence_concept_b.jpg)
MMFSdjw
June 25th, 2008, 02:50 AM
New room.
The really improves the way the interior plays.
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34349773_2827.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-19%2019-40-41-90.jpg)
http://photos-111.ll.facebook.com/photos-ll-sf2p/v288/30/120/41113111/n41113111_34349774_3167.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-19%2019-40-52-40.jpg)
Tweek
June 25th, 2008, 09:16 AM
it's so very empty, both the indoor and outdoor bits.
especially the outdoors actually.
MMFSdjw
June 25th, 2008, 11:58 AM
I added some details and fun things as well as improving the lighting.
http://photos-d.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34351267_1133.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-20%2001-27-44-09.jpg)
http://photos-e.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34351268_1448.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-20%2001-28-04-37.jpg)
http://photos-f.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34351269_1778.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-20%2001-28-25-28.jpg)
I think I'm gonna use this for the preview image
http://photos-a.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34351272_2752.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-20%2001-31-00-59.jpg)
http://photos-c.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34351274_3416.jpg (http://www.wku.edu/~wilkidj/maps/unreal/ut3%202008-06-20%2001-32-49-40.jpg)
Tweek
June 25th, 2008, 01:12 PM
still WAAAAY too empty.
MMFSdjw
June 25th, 2008, 02:13 PM
working on the skybox.
http://photos-a.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34370144_373.jpg
http://photos-b.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34370145_736.jpg
http://photos-c.ak.facebook.com/photos-ak-sf2p/v288/30/120/41113111/n41113111_34370146_1068.jpg
DaneO'Roo
June 25th, 2008, 03:43 PM
looking really good
MMFSdjw
June 25th, 2008, 08:51 PM
DOWNLOAD (http://www.wku.edu/~wilkidj/maps/unreal/DM-Civil_defense_beta_c.rar).
I added a second post proccessing volume on just the interior to make it darker and a bit colder feeling.
I'm pretty happy with how the bots play at this point.
Phopojijo
June 28th, 2008, 04:04 AM
Looking pretty awesome, congrats man.
MMFSdjw
June 29th, 2008, 01:08 AM
Thanks for the reply.
And thanks to you too tweek, even though I disagree I appriciate you going through the trouble of replying.
It's far more than I've gotten elsewhere.
This map is for the "Old school contest" over at 3dbuzz.
I did get some useful feedback from one guy over there but outside of that I've gotten nothing.
I also posted this at epic's forums and got a single reply similar to Phopojijo's.
This distresses me just a bit because it's a trend I've noticed whether I post here, epic, 3dbuzz, pretty much anywhere I post stuff I get a couple bland replies maybe one or two helpful ones then nothing.
It really confuses me. I see other posts where something is bad and everyone jumps in to say how bad it is and offer ways to make it better. Or it's really good and everyone jumps in to praise it and offer ways to polish it up.
Is my work really so bland that it produces no response what so ever?
I'm just confused as to how I can inspire such apathy.
PlasbianX
June 30th, 2008, 05:03 PM
I just saw your thread on the UT forums and it seems like there was a ton of suggestions made for your map :P
MMFSdjw
July 1st, 2008, 10:57 PM
o.0
well gee wiz
I last look at that a couple days ago and it was all the way on the third page.
I had lost hope, apparently I shouldn't have.
well the contest is over now anyway.
Final download here (http://www.wku.edu/~wilkidj/maps/unreal/DM-Civil_defense_final.rar)
They had some good suggestions over there though I've never been a fan of traps.
And since the deadline was only a day or so away when they posted those it probably would have only led me to change the description.
Phopojijo
July 3rd, 2008, 02:48 AM
Yea I know -- tried to submit Skyhook in time but it ended up being all crapped out from a crash. Don't even bother checking it out... you'll just spawn into a black void. I'll release it later after I fix it up. Probably for Phase 2.
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