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View Full Version : Tool error please help meh :(



Gwunty
June 22nd, 2008, 09:40 PM
06.22.08 18:24:12 reference function: _write_to_error_file
06.22.08 18:24:12 tool pc 01.00.00.0609 ----------------------------------------------
06.22.08 18:24:12 reference function: _write_to_error_file
06.22.08 18:24:12 reference address: 42ca20
06.22.08 18:24:12 reference address: 42ca20
06.22.08 18:24:29 EAX: 0xFFFFFFFE
06.22.08 18:24:29 EBX: 0x00000001
06.22.08 18:24:29 ECX: 0x0012F258
06.22.08 18:24:29 EDX: 0x000002CC
06.22.08 18:24:29 EDI: 0x0012F258
06.22.08 18:24:29 ESI: 0x00000000
06.22.08 18:24:29 EBP: 0x0012F130
06.22.08 18:24:29 ESP: 0x0012F120
06.22.08 18:24:29 EIP: 0x7C90EB94, C3 8D A4 24 ?????
06.22.08 18:24:29 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid edge index in [#0,#18670)

I get this lovely number while doing tool structure levels for a certain map.

Bad Waffle
June 22nd, 2008, 10:06 PM
try importing the wrl.

Gwunty
June 22nd, 2008, 10:08 PM
Already did, all I can see is the degenrate triangle errors.

MMFSdjw
June 22nd, 2008, 10:48 PM
did you fix them?

Inferno
June 23rd, 2008, 01:53 PM
How many polys in the map. I got this when trying to export a map with like 30000 once... had to cut the BSP into 2 separate pieces to fix it.

Gwunty
June 23rd, 2008, 03:48 PM
its 15532 polies, not shure weather thats too much...

Zeph
June 23rd, 2008, 04:30 PM
It's not.

Gwunty
June 23rd, 2008, 04:32 PM
Then I dont know what to do execept scrap the map.

teh lag
June 23rd, 2008, 07:30 PM
Are you compiling this over an existing bsp?
Are there any "odd" (donut, sphere, etc) shapes in your geometry?
Have you tried using a different exporter (ex : Bluestreak)?
Have you tried changing around your shaders? (Many a time I've had evil errors due to shaders.)
Is your model in editable mesh mode? (Tool can occasionally spit out editable polies.)

Offspring
June 23rd, 2008, 08:06 PM
Already did, all I can see is the degenrate triangle errors.


like mmfsdjw said, Did you fix those errors? just remodel those degenerate triangles and try again...then tell us what happened.

Gwunty
June 23rd, 2008, 08:14 PM
I just fixed it, it turns out some of my edges were a bit too tiny. I made them bigger...and all my degenrates were gone(cept 1).
anyways :lock: thanks for the help guys