View Full Version : [WIP] New map pack
Kasru
June 24th, 2008, 01:42 PM
I've been designing maps for halo for a long time now and have finally decided to make a map pack that will go public once completed you can check out updates on how to maps are coming along and all the new maps I post. Right now I have 8 maps I'm working on for the pack. Please feel free to leave comments here or on my blog of what you think about them or suggestions ! Thanks.
Here's my personal blog http://sparrowsight.blogspot.com (http://sparrowsight.blogspot.com/)
ultama121
June 24th, 2008, 06:01 PM
Very interesting looking. :)
Vicky
June 24th, 2008, 07:14 PM
Yeah looks pretty good!
Heathen
June 24th, 2008, 07:50 PM
Looks damn interesting.
Kasru
June 24th, 2008, 09:47 PM
Thanks guys I'll probly have a few more pictures of the other maps up soon and hopefully I can get a few ingame for a nice walkthrough preview. Also I will be releasing this mappack for halo ce probly a few weeks after the halo 2 vista pack launches so people who don't own h2v don't worry.
ultama121
June 25th, 2008, 02:20 AM
Good, because they are more likely to be played on CE, since H2V is kind of dead.
jngrow
June 25th, 2008, 02:30 AM
Fix the cliffs, also it's kind of hard to tell what certain areas are supposed to look like. looks interesting though. My only gripe is that all of them look really similar or like they are all part of one map.
Bastinka
June 25th, 2008, 02:39 AM
You used extrude too much in a lot of places, theres not a lot of geometry thats different, the same layout is basically applied to every 'map'. The designs are simple yet a bit different, theres nothing wrong with extruding but when you do it badly and it doesn't look good anymore. There are some parts that are just the same 'shape' that are just extruded into a tunnel not differentiating or segmented, they just go on as the same shape extruded.
Try to add some more variances in the maps.
Kasru
June 25th, 2008, 12:37 PM
Fix the cliffs, also it's kind of hard to tell what certain areas are supposed to look like. looks interesting though. My only gripe is that all of them look really similar or like they are all part of one map.
None of the maps are final just a simple layout for now. More detail to the cliffs and structures will be added.
wannabeapilot
June 26th, 2008, 06:12 AM
very nice :)
Sever
June 26th, 2008, 06:49 AM
If you need any help with weapon/player/powerup spawn layout, feel free to hit me up for it - I'm great at that. Keep on keepin' on!
Kasru
June 26th, 2008, 12:57 PM
If you need any help with weapon/player/powerup spawn layout, feel free to hit me up for it - I'm great at that. Keep on keepin' on!
Thanks for the offer man. I'll get in touch with you if I need any help with some finishing touches.
Anton
June 27th, 2008, 03:18 AM
Looks good my friend. Keep it up. I would love to play this.
johnnyblaz20
June 27th, 2008, 06:56 AM
Good Job. Your work here is looking better than most h2v maps i've seen so far so just keep doing what your doing.
Can't wait to play them.
SnaFuBAR
June 28th, 2008, 01:29 AM
All of your structures need serious work. They don't look like more thought than "let's see what can happen with inset, bevel, extrude and scale". They look accidental, as though they were the result of inputting random numbers into random tools. Not really seeing any gameplay yet, either.
Kasru
June 28th, 2008, 02:50 AM
All of your structures need serious work. They don't look like more thought than "let's see what can happen with inset, bevel, extrude and scale". They look accidental, as though they were the result of inputting random numbers into random tools. Not really seeing any gameplay yet, either.
My stuff is very thought out both design and gameplay wise. You won't see how much thought and work was put in until it is completly modeled,textured, and props are put in. Like I said before it is a rough layout and not the final product, I put a lot of good detail in at the end when the structures are layed out.
Flyboy
July 4th, 2008, 11:33 PM
Snaffs just an egotistical dick, I ignore him. I love these so far man, I can't wait to play them. Very good job on everything.
Hotrod
July 5th, 2008, 02:24 PM
All these maps look kind of similar, though it's probably just me, and because they're not textured yet. They still look great though. Now I'm dissapointed in not having Halo 2 Vista, because I won't be able to play these maps. I look forward to seeing them completed.
Kasru
July 5th, 2008, 11:20 PM
All these maps look kind of similar, though it's probably just me, and because they're not textured yet. They still look great though. Now I'm dissapointed in not having Halo 2 Vista, because I won't be able to play these maps. I look forward to seeing them completed.
don't worry my friend there coming out for ce also ^^
Hotrod
July 5th, 2008, 11:43 PM
Oh, then that's great to know. Will you be using Halo 2 weapons/vehicles, to make it as close as possible to the Halo 2 version, or will you use classic content?
SnaFuBAR
July 6th, 2008, 01:20 AM
Snaffs just an egotistical dick, I ignore him. I love these so far man, I can't wait to play them. Very good job on everything.
Oh, I'm sorry that my critique was relevant and that you've had a grudge against me ever since you came to these boards:) Perhaps once you get into content creation you'll understand my insight instead of spouting your ignorant hate bullshit whenever I post something you don't like.
As for you, kasru, keep working at it, hope to see an update soon. I'm really not feeling the work so far, but maybe that'll change once I see it near final.
l SINERGY l
July 6th, 2008, 03:06 AM
Something I don't think anyone has mentioned...
You're working on 7 different maps at the same time, this means that your spreading yourself out way to much. Focus on one at a time and you'll see much better results. You don't have to release each one when it's done, just store it for when you're ready to release the map pack.
Remember: Quality > Content.
Other things, All of your maps feel as if there's no actual flow to it (kind of like a chicken with its head cut off). It's kind of hard to tell from the screenshots since you haven't shown where the bases are or any of that stuff. I'd work on designing the levels to help direct the player in a certain direction but leave other options open too.
Also you've got a lot of randomness. It looks like you just started extruding, bevelling, chamfering all over the place to add details but the end result isn't to pleasing to the eye (this relates to the flow of the map as well). Just spend a little more time thinking from a players perspective and not a designers.
The only map that I like (from what I can see) is Swampdom I think the randomness might work out for that one since it's got a lot of tight areas.
That's my 2 cents.
Anton
July 6th, 2008, 10:32 PM
:words:
Remember: Quality > Content.
:words:
Don't you mean, Quality over Quantity?
Not trying to be rude or anything. :p
l SINERGY l
July 6th, 2008, 11:03 PM
There's so many different ways you could express the term. I choose to use a greater than sign and the word content since it is closely related to quantity.
Now to make my head hurt... The quality of your content should be greater than the quantity of content that you have. Better? Freakin' english language...
Kasru
July 7th, 2008, 10:44 PM
Ya I go by the same guidlines I like my work to be very high quality and nothing less. Sorry for the boxyness xD I've already replaced most of the structures with shapes more suitable without disturbing the gameplay. Cyclone falls is the main map I've been working on latly so I'm trying to get it compelted just to show the communitee of wat I'm capable of so look forward to a finished preview soon !
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