View Full Version : Editing the Phantom makes Sapian Cry= OUT OF OBJECTS: cannot create phantom
CodeBrain
June 25th, 2008, 04:58 PM
Hello, I tried editing the phantom to have no turrets, which I did. It worked, and compiled successfully, both collision and model. But when loading into sapien, it gives me this error:
OUT OF OBJECTS: cannot create phantom
So Im wondering, What is it running out of. This is a newly made scenario of a30, so Im wondering whats going on.
Choking Victim
June 25th, 2008, 05:07 PM
units need animation tags.
Roostervier
June 25th, 2008, 05:08 PM
This usually happens when the gbxmodel has a different node checksum than its animation tag has. If you are indeed using animations, copy the node checksum form the animations tag and paste over the gbxmodel's node checksum.
CodeBrain
June 25th, 2008, 05:17 PM
Ah, thanks, both of you! +Rep for both! :D
Locking topic.
Rooster, the blasted rep system isnt letting me give you rep :(
CodeBrain
June 25th, 2008, 06:34 PM
Double posting for topic on top.
Doing that didnt work, it still does the error.
Roostervier
June 25th, 2008, 11:44 PM
Vehicles (assuming that's what your phantom is going to be) also need a physics tag.
So you need a model, collision, physics, and animations. Make sure you have all of those.
teh lag
June 26th, 2008, 09:56 AM
Vehicles (assuming that's what your phantom is going to be) also need a physics tag.
So you need a model, collision, physics, and animations. Make sure you have all of those.
All of which except physics need to be using the same nodes (and node checksum).
CodeBrain
June 26th, 2008, 01:03 PM
Thanks guys, again you were very helpful!
The phantom is ingame (and so are the turrets) but they have a few glitches...
The turrets fire so fast through, they kill you quick >_<
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