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View Full Version : Pinball Wizard (has nothing to do with H1's Wizard)



Sever
June 25th, 2008, 08:32 PM
So, I've been fooling around with Forge a bit, and have just been tweaking combat areas to my liking and redistributing the battle flow with scenery and weapon placements, but still keeping true to the standard H3 feel. I then got an idea so absurd that it actually worked. I made a pinball map. Yes, H3 pinball.

Finish the fight. Be the ball.

I present to you, Pinball Wizard (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=sever323) (slot 1 for the map, slot 2 for the gametype), the map in which you must skillfully maneuver yourself from goal to goal, while knocking off your opponents, and avoiding the same fate yourself.

http://i45.photobucket.com/albums/f87/sever323/41617402-Full.jpg
http://i45.photobucket.com/albums/f87/sever323/41617258-Full.jpg
http://i45.photobucket.com/albums/f87/sever323/41617797-Full.jpg

Bonus image - me using one of the strategically placed permanent grav lifts to quickly ascend from the lower floor to the upper floor.

http://i45.photobucket.com/albums/f87/sever323/41618207-Full.jpg

Limited
June 26th, 2008, 07:38 PM
Can be very annoying (falling off edge) but also hilarious :D nice one.

Sever
June 26th, 2008, 08:39 PM
I purposely kept the respawn times short and had the spawn weapon be the Gravity Hammer instead of the Rocket Launcher for this reason, but I'm going to decrease the player speed slightly to help with this. Also, I have to redistribute some of the nav-points, fusion cores (mobility issues), and weapon/equipment spawns to make sure every area and item gets used properly. I'll also add in a custom powerup that temporarily increases speed to the original 300%, for those times you need to make those saving goals. I'll update this thread, as well as the link in the OP, at that time.