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il Duce Primo
June 27th, 2008, 12:09 AM
Well running a map through tool. It gets ingame but there are some clipping behind the bases. I imported the .wrl and it shows the clipping is with the green and red faces as you see in what tool spat out at me below. I looked up what coplanar and asked a few friends. What I think I have come to a conclusion is that it is a face that is occupying the area of another face. Correct me if I'm wrong there. Well, I checked and there were no other faces so I just deleted some of the faces them that were marked by the .wrl and remade them and I still get the errors. I don't know what to do now so I am coming to here. So how do I fix these errors that are causing the map to be clipped in some areas?

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\-----
--- --------
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
building subclusters...
building pvs... building pvs... no indoor maximum
building structure lens flares...done

structure bsp "levels\--------\--------"
BSP has 27358 nodes, 16906 leaves
22547 surfaces and 24411 vertices in 58 material groups
0 portals, 1 clusters
1826Kb collision data (155Kb vertices, 562Kb edges, 164Kb surfaces)
2082Kb render data (972Kb vertices, 568Kb surfaces,
424Kb nodes/leaves, 102Kb clusters)
0Kb pathfinding data
----------------------
4228Kb (without debug information)

MMFSdjw
June 27th, 2008, 12:18 AM
a surface clipped to no leaves means you have geometry that is intersecting.

coplanar surfaces are kinda tricky, it means that there are a pile of faces that are either too flat, or not flat enough. From my experience with them they can be ignored many times just check the areas throughly to make sure there are no errors in game.

kid908
June 28th, 2008, 09:45 AM
looks like it compiled to me...but u can always import the wrl file to see where the errors are at if u want to fix them.

Rob Oplawar
June 28th, 2008, 10:23 AM
I get that all the time when compiling BSPs for Bridge. I intend to fix the errors eventually, but in alpha tests it hasn't seemed to cause any problems.

Roostervier
June 28th, 2008, 11:38 AM
I usually get this when I stick a water plane in a map. It just happens when something intersects other geometry. It doesn't necessarily have to mess anything up, but I suppose it could.

il Duce Primo
June 29th, 2008, 08:14 PM
The problem isnt the water errors that are cyan. The problem that si causing the error are the coplanar and z buffered triangles which i see in the .wrl . I don't know how to fix them because I tried deleting the faces and recreatign them. I don't understand what the coplanar and z buffered errors are exactly and how to fix them.

Evil_Monkey
June 29th, 2008, 08:29 PM
I tried deleting the faces and recreatign them. I don't understand what the coplanar and z buffered errors are exactly and how to fix them.
About the Z buffered triangles, do you have any planes that are being used as lights, decals etc?