il Duce Primo
June 27th, 2008, 12:09 AM
Well running a map through tool. It gets ingame but there are some clipping behind the bases. I imported the .wrl and it shows the clipping is with the green and red faces as you see in what tool spat out at me below. I looked up what coplanar and asked a few friends. What I think I have come to a conclusion is that it is a face that is occupying the area of another face. Correct me if I'm wrong there. Well, I checked and there were no other faces so I just deleted some of the faces them that were marked by the .wrl and remade them and I still get the errors. I don't know what to do now so I am coming to here. So how do I fix these errors that are causing the map to be clipped in some areas?
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\-----
--- --------
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
building subclusters...
building pvs... building pvs... no indoor maximum
building structure lens flares...done
structure bsp "levels\--------\--------"
BSP has 27358 nodes, 16906 leaves
22547 surfaces and 24411 vertices in 58 material groups
0 portals, 1 clusters
1826Kb collision data (155Kb vertices, 562Kb edges, 164Kb surfaces)
2082Kb render data (972Kb vertices, 568Kb surfaces,
424Kb nodes/leaves, 102Kb clusters)
0Kb pathfinding data
----------------------
4228Kb (without debug information)
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\-----
--- --------
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
building subclusters...
building pvs... building pvs... no indoor maximum
building structure lens flares...done
structure bsp "levels\--------\--------"
BSP has 27358 nodes, 16906 leaves
22547 surfaces and 24411 vertices in 58 material groups
0 portals, 1 clusters
1826Kb collision data (155Kb vertices, 562Kb edges, 164Kb surfaces)
2082Kb render data (972Kb vertices, 568Kb surfaces,
424Kb nodes/leaves, 102Kb clusters)
0Kb pathfinding data
----------------------
4228Kb (without debug information)