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l SINERGY l
July 6th, 2008, 02:43 AM
Just wanna get your guy's opinions on it, yes I finished it a while ago and it was my first car that I modelled. I might go back and improve on it or start from scratch but that wouldn't be anytime soon.

Polycount: 31,444 (no MeshSmooth) 110,256 (with MeshSmooth)

The wheels are really what kill everything but this wasn't intended to be put into a game engine in the first place and no it's not rigged or animated. I also didn't even bother with the interior or making the head/taillights realistic.

Anyways, rip it to shreds:lol: (I think it isn't too bad but that's just my own opinion):

http://www.sinergyfx.com/images/front_3_render.jpg
http://www.sinergyfx.com/images/side_render.jpg
http://www.sinergyfx.com/images/rear_3.html <-- click here... the image isn't showing...
http://www.sinergyfx.com/images/front_3_render_wire.jpg

Sorry for the wire frame, but you should be able to make all of it out. If requested I'll gladly post some better wire frame shots.

Also I've got more shots and a short video on my website for it, www.sinergyfx.com (http://www.sinergyfx.com).

EDIT: Oh I almost forgot the Toyota logo that I did, it weighs in at a solid 6608 polygons... (yes I went overboard with it lol, a plane with an diffuse/normal/opacity map applied to it would have been much more practical).

http://i78.photobucket.com/albums/j88/ll_JAY_ll/toyota_symbol_orange.jpg

JDMFSeanP
July 6th, 2008, 02:52 AM
Body shape is really inaccurate, did you use blueprints?

l SINERGY l
July 6th, 2008, 02:52 AM
Body shape is really inaccurate, did you use blueprints?

Yes

Hotrod
July 6th, 2008, 04:47 PM
Even if the body shape is inaccurate, it still looks nice, keep up the good work.

TeeKup
July 7th, 2008, 07:34 PM
Why does it look like a Mitsubishi FTO. :phonegonk:

http://www.diseno-art.com/images/mitsubishi_FTO.jpg

l SINERGY l
July 7th, 2008, 11:13 PM
Hell if I know, I've never even seen that car before... It actually has a similar body style to the supra but there's still a lot of differences.

nick3d
July 10th, 2008, 12:17 PM
It looks good, better than my audi TT, but like they say it does look like a Mitsubishi FTO, is that your first attempt on a car if so then it is really good, much better than my 1st attempt on a car lol
http://i289.photobucket.com/albums/ll208/fernn001/mitsubishi.jpg
thats mine :L

Tweek
July 10th, 2008, 12:29 PM
actually, no, your audi was better from what i saw.

this model here might LOOK like a car, but it's quite horrible.
not going to bother critting this, but if you want tips, look up that audi thread nick made, i gave him some pointers, most of it should apply to this thing as well.

nice try, but fail.

nick3d
July 10th, 2008, 12:34 PM
Cheers tweek but mine isnt finished yet so that maybe why but im still trying to do it, i just cant work with more than 1 plane it makes it look weird the spacing is always different :(

l SINERGY l
July 10th, 2008, 01:46 PM
I'd have to agree on the Audi looking better, that thread isn't really all that helpful since he's using NURBS and is in Maya. I use Max and polygon modelling oh and the like 3/4 of that thread is flaming and trolling lol.

F... Not even a C-?! lol

nick3d
July 10th, 2008, 02:00 PM
im not using NURBS im actually using polygons which the nurbs thing just gives me a rough idea of what itll look like after iv smoothed so then im not constantly hittin Ctrl Z, after i smoothed it and it slows it down more if i used mesh smooth, ill update it without it being smoothed,

Edit 1:
Iv updated it for you

Monopoly
July 11th, 2008, 04:10 PM
Your emblem looks excellent.