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CodeBrain
July 8th, 2008, 08:31 PM
H2 Phantom Release Candidate Version 2!

Alrighty, a lot of people posted suggestions in the threads I made concerning the phantom, and I decided to use them.

New features as of today:

New Bitmap, multipurpose, cubemap, and detail map.

Turret can still be killed, but when dead, a turret head comes off.

Turrets ROF has been lowered down.

This time, I included all the tags necessary, so no need to fret :P

Pics and Movie time! :awesome:

http://i19.photobucket.com/albums/b152/ShadowFireMario/haloce2008-07-0812-56-07-76.jpg
http://i19.photobucket.com/albums/b152/ShadowFireMario/haloce2008-07-0812-56-14-74.jpg
http://i19.photobucket.com/albums/b152/ShadowFireMario/haloce2008-07-0812-56-31-49.jpg
http://i19.photobucket.com/albums/b152/ShadowFireMario/phantom_exterior00.jpg

Movie: http://files.filefront.com/Phantom+V2+Finalwmv/;10980239;/fileinfo.html (Sorry guys, this one video was almost 100 mb's >_<)

And of course, the tags: http://files.filefront.com/phantom+h2rar/;10981774;/fileinfo.html

Have fun!

CodeBrain

Hotrod
July 8th, 2008, 08:36 PM
Looks nice, much better than the first version, and everything coming to this version. I'm still not sure that I like the purple color all that much, but it's still a very good job. I hope to see this in a Single Player mod sometime soon, maybe you should consider making one yourself. Anyways, good job, and I hope to see more from you soon.

Pooky
July 8th, 2008, 08:46 PM
I don't really like the silver on the bottom, it doesn't seem like it contrasts enough with the purple. Maybe my memory fails, but I could have sworn in Halo 2 it was darker. Other than that, it looks pretty nice.

CodeBrain
July 8th, 2008, 08:50 PM
I think it was because of the cubemap and its settings making it bright. Although it might of been the multipurpose map...

Inferno
July 8th, 2008, 09:36 PM
This is cool. I think ill use this in my b30 mod I'm working on.