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View Full Version : [WIP] Short Magazine Lee-Enfield No.1 Mk.III



rossmum
July 11th, 2008, 09:53 AM
C&P from another forum so bear with me



I've been reskinning things for yonks, but I've never actually made a skin from scratch off a bare UV; this is my first attempt. I found this model floating around the skinning/UV forum and figured it was about time I gave it a try, thanks whoever uploaded it (I have a memory like a sieve). Funnily enough, it's turning out remarkably like Tripwire's RO skins (furniture even seems to match the shade of the Kar98K's)... guess that's what I get for playing too much RO...?

http://img162.imageshack.us/img162/9039/smle1ky1.jpg
http://img162.imageshack.us/img162/3757/smle2sf9.jpg
http://img244.imageshack.us/img244/4066/smle3rh9.jpg

Think that's as far as I'll get tonight. I do quite hate the huge difference between quality in PS and quality applied to the model, it went and blurred all my hours of slaving away over minute details http://sa.tweek.us/emots/images/emot-argh.gif

Hunter
July 11th, 2008, 10:23 AM
Looks pretty good so far. Nice wood texture.

SnaFuBAR
July 11th, 2008, 10:53 AM
Oh gross, photoshop filter wood.

rossmum
July 11th, 2008, 11:11 AM
shut up shut up i'll hand-paint it next time, photoshop is the only way i know

but yeah seriously. fuck i might even redo it once the rest is finished

Roostervier
July 11th, 2008, 11:29 AM
The model is nice, but the wood texture is sort of cloudy. :\

rossmum
July 11th, 2008, 11:35 AM
Yeah, seeing to it. I've got a list of shit to do from Snaf.

e:

http://img258.imageshack.us/img258/2269/smle4ru1.jpg
http://img171.imageshack.us/img171/8388/smle5is5.jpg

better?

Roostervier
July 11th, 2008, 02:50 PM
Quite a bit, yes. Looks like it could use a few more details, perhaps like scars or more dirt or something along those lines.

Hunter
July 11th, 2008, 03:37 PM
Yes looks a lot better. The wood along the barrel doesn't look cloudy now.

rossmum
July 11th, 2008, 09:03 PM
Quite a bit, yes. Looks like it could use a few more details, perhaps like scars or more dirt or something along those lines.
Yeah, that's next on the to-do list.

Bad Waffle
July 13th, 2008, 12:05 AM
what the fuck noob, you're using some shitty highlight technique but all you're doing is blotting out the wood detail. Use another layer (black and white highlights and shadows) and set it to overlay. Of course, you should really render a backed AO map and overlay that.

rossmum
July 13th, 2008, 06:19 AM
a what

Roostervier
July 13th, 2008, 09:52 AM
a what
A baked Ambient Occlusion map.

rossmum
July 13th, 2008, 04:25 PM
how

Bad Waffle
July 17th, 2008, 02:59 AM
google, prick lololol

gamedev.net i think

Roostervier
July 18th, 2008, 03:36 PM
http://www.gamedev.net/community/forums/topic.asp?topic_id=414963

That's what I found searching it, just to save you some time.

Roostervier
July 20th, 2008, 03:44 PM
Sorry for the double post but here (http://s000.tinyupload.com/index.php?file_id=03377891743866299356) is a tutorial I found for baking AO on cdg.net by The Spork.

Limited
July 20th, 2008, 08:12 PM
You can play with the settings and it will give you decent PS like renders. Just need to pump up the quality.

legionaire45
July 25th, 2008, 02:53 AM
There's an AO map texturing tutorial that I posted in the Studio Help thread (sticky'd) that I thought was pretty good. Google around a bit.