View Full Version : problem importing animations
ThijsH
July 11th, 2008, 08:14 PM
Hi, I seem to have a problem with the animation importer (Animation_Importer_v1-0-3.ms). When I import a 1st person view animation after I loaded all the necessary models with GBXModel_Importer_v2-0-0.ms any weapon I try to load doesn't animate well. The masterchief's arms move right but the weapon doesn't.
You guys have any idea what I'm doing wron? Thanks for the help.
Thijs
Invader Veex
July 11th, 2008, 08:27 PM
link the weapon model to frame gun and link frame gun to the right wrist.
ThijsH
July 13th, 2008, 12:52 PM
ah that did it. With some models it messes up the model though but I think I can figure that out, thanks alot.
Bastinka
July 13th, 2008, 12:54 PM
link the weapon model to frame gun and link frame gun to the right wrist.
Why the frame gun to the wrist?
Never heard of that before, I don't think it'd make a difference.
Roostervier
July 13th, 2008, 01:20 PM
They have the gun linked to the wrist in most if not all fp anims, is why (IIRC). Make sure you link frame gun to frame bone24 too.
ThijsH
July 13th, 2008, 03:57 PM
Hey I've got another question. Is there any way to fuse a weapon model and cyborg arms together without loss of animation? I've been trying to do this without sucess.
Bastinka
July 13th, 2008, 04:04 PM
Same nodes as the cyborgs arms?
Maybe you mean like samus' arm gun, if so just change the model and have it rigged. Only the bones are animated, so you can change the model.
ThijsH
July 13th, 2008, 04:28 PM
No, more like making it one mesh(normaly there are 2), when I attach one mesh to another certain animation get lost. I've tried relinking the bones but that doesn't work either.
ThijsH
July 14th, 2008, 10:25 AM
any ideas?
Roostervier
July 14th, 2008, 10:27 AM
Why do you need the two attached into one model? I don't see the point unless it's Samus' arm cannon, like SilentWind said.
ThijsH
July 14th, 2008, 12:43 PM
I am trying to import some halo guns into another game, which only supports weapons which are one mesh.
FRain
July 16th, 2008, 12:40 PM
Move to where you need it to go.
Go into Editable Mesh/Poly of your arms.
Click YES if it bothers you.
Click Attach
Click your model
BAM voila its one mesh.
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