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Hotrod
July 16th, 2008, 10:22 AM
Well, I'll start off by saying that Halo Wars will be released Spring 2009, according to the FAQ on the Halo Wars site found here : http://halowars.com/faq.aspx

There are also a few gameplay videos, showing off the game in it's current stage, though I thought that these two were the best quality, and showed off the best stuff.

http://www.gamevideos.com/video/id/19938
http://www.gamevideos.com/video/id/19939

Also, I know that there's a different Halo Wars thread, but that one is about the cinematic trailer, and I didn't want to hijack it.

ExAm
July 16th, 2008, 04:43 PM
I much prefer the more detailed looking and less colorful version they had in '07
http://www.gamevideos.com/video/id/12904

Hotrod
July 16th, 2008, 06:29 PM
Yeah, I find myself agreeing with you, though it still looks quite nice. Also, I hate it how the Spartans jump up, then do a flip before boarding...

TeeKup
July 16th, 2008, 06:38 PM
lol a direct hit from a mac cannon doesn't destroy those wraiths. L A W L.

Also I hate that covenant turret.

E: SNAP, YOU CAN STEAL VEHICLES. My decision has been altered, this game may be epic yet.

thehoodedsmack
July 16th, 2008, 06:41 PM
I love the mix n' match command centers.

Botolf
July 16th, 2008, 06:58 PM
Liking where the game is going, looks :awesome:


lol a direct hit from a mac cannon doesn't destroy those wraiths. L A W L.
Odd, I've seen the strikes take out a Wraith in a single shot.

Zeph
July 16th, 2008, 07:11 PM
What you're seeing is probably the difference between single player and multiplayer. The campaign will probably be very detailed and more true to the universe while the multiplayer will be toned down for easier identification of units.

Warsaw
July 16th, 2008, 07:16 PM
And gameplay balance.

It would be nice if the MAC was an uber weapon in campaign (as it should be, because extremely large caliber rounds impacting the ground from orbit will create quite the shock wave), and more balance-friendly in multiplayer.

Con
July 16th, 2008, 07:18 PM
Was Halo Wars even shown at E3 today?

Rob Oplawar
July 16th, 2008, 07:23 PM
Hm, it never occurred to me that this distinction might exist in RTSs. It might be simply natural for modern games to make the distinction between MP and SP, but in my experience with RTSs the single player has always been, aside from the scripting and cinematics, almost exactly identical to the multiplayer. The gameplay mechanics in single player and multiplarer are almost always the same. In that sort of architecture, why shouldn't it be?

*thinks about it for a moment*

Well, because the levels in this game don't seem to be generated from tilesets like the RTSs I'm used to. These levels seem to be hand sculpted in a much more modern and hi-res manner. But to me, that only means that the distinction between multiplayer and single player would come from an intention to spend less time on one or the other.
And that makes me wonder, if that is indeed their reasoning, why would they want to spend less time on multiplayer in a game such as this?

That leads me to think that I'm wrong in my above reasoning, and that if there is a difference between single player and multiplayer levels it is for the sake of visibility and fairness, as Zeph said.

I don't know what to expect from this- will it be like all of my favorite late nineties RTSs, where you play single player to simulate the experience of having someone to fight against, or will it be more like modern FPSs where the single player and multiplayer are distinctly separate?

TeeKup
July 16th, 2008, 08:48 PM
Liking where the game is going, looks :awesome:


Odd, I've seen the strikes take out a Wraith in a single shot.

It was in the first video, I didn't see those 2 explode. In the second one, that one wraith clearly received surprise butsecks.

MithosK
July 16th, 2008, 09:27 PM
Odd, I've seen the strikes take out a Wraith in a single shot.
Well, it is an RTS... maybe it has something to do with upgrades?

Botolf
July 16th, 2008, 09:57 PM
Was Halo Wars even shown at E3 today?
There's a booth up and everything, but the media isn't paying much attention. The odd video or feature appears, but not much else.


It was in the first video, I didn't see those 2 explode. In the second one, that one wraith clearly received surprise butsecks.
Perhaps the amount of damage falls off drastically from the center of the strike, so you really have to hit something dead-center.

adumass
July 16th, 2008, 11:38 PM
Is it just me or does everything seem.. weak? I think I saw marines toss 3 frags at a group of grunts and elites and no one died.

Rob Oplawar
July 16th, 2008, 11:39 PM
it's an rts... that's how these things work.

Botolf
July 17th, 2008, 01:41 AM
Is it just me or does everything seem.. weak? I think I saw marines toss 3 frags at a group of grunts and elites and no one died.
From what I read in hands on previews, grenades are tweaked to increase effectiveness against vehicles and turrets.

Chainsy
July 17th, 2008, 01:59 AM
I know this is a completely different genre, but take halo for example, in the halo 1 campaign, it had very detailed maps for its times, but its mp maps lacked the same quality, though they had fun gameplay.

Masterz1337
July 17th, 2008, 02:13 AM
Take that doubters. This game is epic.

343guiltymc
July 17th, 2008, 07:24 AM
Are those guys in the first video marines or spartans, can't tell.

n00b1n8R
July 17th, 2008, 08:08 AM
Why is there forruner stuff on harvest if the first time humans encountered their tech was on halo? :raise:

Rob Oplawar
July 17th, 2008, 11:09 AM
Halo wasn't the first time they encountered their tech. If you know where to look, you can find lot's of little mentions of Forerunner artifacts long before the events of Halo. It's all an ONI coverup, man! :tinfoil:

Hotrod
July 17th, 2008, 12:11 PM
Well, according to another source, the game is coming out October 2008. I think this would make more sense, because they said that they were in the final stages of production.

Botolf
July 17th, 2008, 01:32 PM
Well, according to another source, the game is coming out October 2008. I think this would make more sense, because they said that they were in the final stages of production.
Official sources say Spring. And they dun get official by being teh wrong.

Sel
July 17th, 2008, 01:56 PM
Doesnt look all that fun :/

It looks like theyre just milking the series as much as they can.

nooBBooze
July 17th, 2008, 02:11 PM
Purple Hunters in MY...etc.


Also, bring back HaloGen and any news on a PC version of this ?

343guiltymc
July 19th, 2008, 06:19 PM
Purple Hunters in MY...etc.


Also, bring back HaloGen and any news on a PC version of this ?
There isn't one. They made Halo wars specifically for the consoles, the game would be shit on the PC anyways.

Hotrod
July 19th, 2008, 06:46 PM
Yeah, the game was designed, both control and gameplay-wise, for the 360. It just wouldn't work as well on a PC. It's much simpler than a PC RTS game, due to the lack of possible buttons for more features, and it doesn't really use a cursor, so it'd be strange to play it on the PC. If they wanted to port it, it would need a big overhaul.

Mass
July 19th, 2008, 11:09 PM
Halo wasn't the first time they encountered their tech. If you know where to look, you can find lot's of little mentions of Forerunner artifacts long before the events of Halo. It's all an ONI coverup, man! :tinfoil:
Like those strange happenings at Outpost Olympus, eh?

Masterz1337
July 19th, 2008, 11:16 PM
Doesnt look all that fun :/

It looks like theyre just milking the series as much as they can.
I don't get how they are milking the series by doing what Bungie originally intended Halo to be.

n00b1n8R
July 19th, 2008, 11:58 PM
Why are the warthogs so turn happy?

SnaFuBAR
July 20th, 2008, 12:24 AM
because it looks way cooler than if they were to pull in straight like they were in a mall parking lot...