View Full Version : Cinematic animations problem
Kelno
July 18th, 2008, 10:31 AM
Im working on machinima and I wanted to create a custom pelican landing. first I wanted to use existing recorded animation but it never looks as I want. I tried to create the animation on 3dsmax (using the NodeMarkerImporter from GbxModelConverter) but the vehicle dont move in the game, it just stop to animate... Are there any ways to get the right nodes in 3DS?
MMFSdjw
July 18th, 2008, 05:39 PM
From what I understand it's not possible to create cinematic animations. I could be wrong though.
Kelno
July 18th, 2008, 06:15 PM
I just re imported the animation in the game using Halo_Animation Exporter version 1.2B (http://hce.halomaps.org/index.cfm?fid=2943) in place of the simple blitzkrieg plugin and it work properly, problem fixed
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