kid908
July 21st, 2008, 10:38 AM
ok i don't get this at all. why is physics needed and when i make physics, the vehicle keep bouncing up and down when it impacts the ground or something similar. other times it just fall through the ground.
i'll list the problems:
1. it bounce up and down when it impacts the ground or anything such as scenery
2. sometimes the vehicle fall through the ground
3. the vehicle still spawn when i don't have physic tag(don't ask how) but then a diff vehicle with physic stop appearing.
4. some vehicles just fly through other vehicles
5. why is physics needed?
edit: i would also like to know if having environment shader on sceneries would actually harm anything. so far it seems fine to me. and does the map need a lightmap/radiosity to actually have bump/height map working properly? cuz my map don't have that and bump and stuff doesn't work.
i'll list the problems:
1. it bounce up and down when it impacts the ground or anything such as scenery
2. sometimes the vehicle fall through the ground
3. the vehicle still spawn when i don't have physic tag(don't ask how) but then a diff vehicle with physic stop appearing.
4. some vehicles just fly through other vehicles
5. why is physics needed?
edit: i would also like to know if having environment shader on sceneries would actually harm anything. so far it seems fine to me. and does the map need a lightmap/radiosity to actually have bump/height map working properly? cuz my map don't have that and bump and stuff doesn't work.