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Lord Bogit
July 27th, 2008, 10:46 AM
sapion is staring to piss me off coz i coles it and i lose all what i have done and i cannot finsh this map some one wanna finnish it for me http://www.megaupload.com/?d=B2IPT275 i am geing exetion and i cannot loadit in sapion again and there are pelicons and heavy scorpoins in there to, that wont spown

teh lag
July 27th, 2008, 10:49 AM
sapion is staring to piss me off coz i coles it and i lose all what i have done and i cannot finsh this map some one wanna finnish it for me http://www.megaupload.com/?d=B2IPT275 i am geing exetion and i cannot loadit in sapion again and there are pelicons and heavy scorpoins in there to, that wont spown

Uh...

What?

I can only barely make out what you're trying to say - something about you closing Sapien (not "Sapion") and losing your work. You also seem to be saying something about exceptions... would you mind posing the error from debug.txt?

Also, please do not reply unless you have read over your post to make sure it can be read and understood by a normal human.

Lord Bogit
July 27th, 2008, 10:58 AM
when i reopen sapion it delete's everything including the BPS modile the why it is at the min its the way i want it and i am geting exetions when i load

soz i am dislexic

teh lag
July 27th, 2008, 11:08 AM
when i reopen sapion it delete's everything including the BPS modile the why it is at the min its the way i want it and i am geting exetions when i load

soz i am dislexic

Again, I can't understand what you're saying. Could you please explain further? (Also, there's no reason, even with dyslexia, that you can't simply go over a post to make sure it makes sense.)

Are you sure that when you open the scenario again, the bsp isn't just out of the camera view? You can double-click on an object in the Heirarchy window to move the camera to its location. Also, be sure thet you're actually saving your work before you exit sapien (though I think it gives you a pop-up dialog asking you to save if you close it if yoo have changed something...).

As for the exceptions, I don't know enough about what you're doing or what's in your map to be able to help you.

Lord Bogit
July 27th, 2008, 11:12 AM
i do save it and i do look for the BSP but its not there. i try to do radiosity again and it there i save the radiosity and its gone. i have uploaded the map tags to megaupload can you look at it

Bastinka
July 27th, 2008, 11:22 AM
Sorry, but if you had dyslexia why would your name be perfectly written? Please do pay a bit more attention to grammar as it can clarify what you are trying to say, no means of backseat moderation just a suggestion on of what to do when you are posting so others can understand what exactly you are trying to accomplish.

You can also run radiosity in Tool, which is a lot faster for some people but others say the result in Sapien is much nicer; don't know for sure. Sapien shouldn't do anything to your BSP except create spawn points for Vehicles, Players, Scenery and other spawnable items. It should also just display what it looks like in-game, don't know exactly what it does with all the written code but you can ask bungie if you wanna find out :P

Take a screenshot of what Sapien looks like with your map loaded on it. To do so hit Print Screen on your keyboard, should be above the Page up and Page down keys, and go to Start > All Programs > Accesories > Paint and click the Edit tab and hit paste (Or just simply hit Ctrl + V on your keyboard.) Then upload it to imageshack.us and link the picture here in a post.

teh lag
July 27th, 2008, 11:26 AM
i do save it and i do look for the BSP but its not there. i try to do radiosity again and it there i save the radiosity and its gone. i have uploaded the map tags to megaupload can you look at it

I opened the tags you uploaded in Sapien and found nothing wrong; the BSP showed up fine. Granted, the size of the BSP would lead to radiosity taking a very, very long time. I'm guessing (hoping really) you're not planning on releasing it, so you don't need to do radiosity_quality 1 or let it run to the end; just wait for the numbers to show up and do radiosity_save. Compiling and loading the map similarly presented no problems. However, you have no netgame flags or equipment, which are generally required for an MP map that works for any gametype outside of slayer. The HEK tutorial covers the placement of those.

Lord Bogit
July 27th, 2008, 11:32 AM
i know how but when i do CTF it keep saying when i load "wating for space" somethink like that

teh lag
July 27th, 2008, 11:36 AM
i know how but when i do CTF it keep saying when i load "wating for space" somethink like that

That means you don't have the proper spawn points set up (or something is in the way of your spawn point, but that's far less likely). Look through the HEK tutorial, and read what it says about setting up a map for multiplayer; you should be able to set up your map correctly if you follow what it says.

Lord Bogit
July 27th, 2008, 11:39 AM
just read it that look like i done them right an my other maps here is a pic of red base http://i185.photobucket.com/albums/x26/RED_Lord_Bogit/sapien2008-07-2817-06-24-07.jpg

teh lag
July 27th, 2008, 11:50 AM
just read it that look like i done them right an my other maps

Then all I can say is double and triple check. If everything is set up right in your map and all the spawn points don't have something blocking them, everything should work. Try other gametypes if nothing else.

Lord Bogit
July 27th, 2008, 12:25 PM
i was asked for debug.txt it to big to post so i uploaded it http://www.megaupload.com/?d=6J7QICBC (http://www.megaupload.com/?d=6J7QICBC)

teh lag
July 27th, 2008, 12:43 PM
07.28.08 00:59:26 need to get the following tags:
07.28.08 00:59:26 levels\bitmaps_shaders\shaders\icefields_symbol_bl ue.shader_transparent_chicago
07.28.08 00:59:26 levels\bitmaps_shaders\shaders\example_tutorial_pl ate_floor.shader_environment
07.28.08 00:59:26 levels\track bits and shaders\example_tutorial_ladder^.shader_environmen t
07.28.08 00:59:26 levels\bridge\shaders\example_tutorial_plate_floor .shader_environment
07.28.08 00:59:26 levels\bridge\shaders\example_tutorial_panels.shad er_environment
07.28.08 00:59:26 levels\bridge\shaders\example_tutorial_panels.shad er_environment
07.28.08 00:59:26 levels\bridge\shaders\example_tutorial_panels.shad er_environment

Those tags don't exist in your \tags\ directory; make them or get them.

Lord Bogit
July 27th, 2008, 12:57 PM
got them but thay are in difrent place i thought i had changed the tags to counter that

Inferno
July 27th, 2008, 12:58 PM
Restructure the BSP then it will find the tags and fix the dependency's.

Lord Bogit
July 27th, 2008, 01:08 PM
thay are all right

Bastinka
July 27th, 2008, 02:19 PM
thay are all right
So you fixed it, got it in-game?

Read this: http://www.modacity.net/forums/showthread.php?t=1480
Before doing anything else with your map.

Lord Bogit
July 27th, 2008, 03:18 PM
its still giving me exeptions when i load the map

Inferno
July 27th, 2008, 03:25 PM
What game type are you trying to load. If you try to load CTF without any Net game flags for the flag spawns it crashes.

Bastinka
July 27th, 2008, 03:26 PM
Are you in the right Gametype?
Did you set spawn points for this gametype/team?
Is anything else but the BSP different, such as custom vehicles/weapons?

Lord Bogit
July 27th, 2008, 03:58 PM
team slayer thats what i am loading, just custom vehicles and scenery

Bastinka
July 27th, 2008, 04:11 PM
Did you add spawn points though with the team numbers of 0 and 1?
Custom scenery could be the case, but I'm not exactly sure on how to fix this.

Inferno
July 27th, 2008, 04:18 PM
Ummm did you make sure to go into guerrilla and change the scenario from solo to multiplayer. Also try loading the level through the console with (map_name "name of map") this will load the level without gametypes or mulitplayer compenents.

Lord Bogit
July 27th, 2008, 04:29 PM
did all that, i have decided to delet that map and start a new one. that map was a pain think the but

Inferno
July 27th, 2008, 05:02 PM
did all that, i have decided to delet that map and start a new one. that map was a pain think the but
That map was a pain in the butt?

Lord Bogit
July 27th, 2008, 05:27 PM
i was getting pissed off with it

Roostervier
July 27th, 2008, 05:28 PM
I think you should have tried playing FFA slayer first before deleting it. :\

Lord Bogit
July 27th, 2008, 05:50 PM
yes same thing, so i sarted a new one i got the same result

Inferno
July 27th, 2008, 06:49 PM
Maybe one of your tags is just corrupted. Try reinstalling HEK.

Lord Bogit
July 27th, 2008, 07:33 PM
done that 3 times
i have uploaded the map and the tags can some one cheak them
http://www.megaupload.com/?d=L9UCXYR7 the map is done just needs build-cache-file doing but i still get the exeptions. chud it be the bitmap not saved as alpha coz its not letting me