PDA

View Full Version : Ancient_Sanctuary Beta



PopeAK49
August 1st, 2008, 06:09 PM
Well hell I know i posted the link in the wip thread of mine, but its a release right? So it should be in the release section.

http://i171.photobucket.com/albums/u319/dapimppope/a08bf48896b75a43a56887b51032851e-1.png

http://i171.photobucket.com/albums/u319/dapimppope/haloce2008-07-2823-11-47-14.png

http://i171.photobucket.com/albums/u319/dapimppope/haloce2008-07-2823-11-56-37.png

http://i171.photobucket.com/albums/u319/dapimppope/haloce2008-07-2823-12-22-20.png


---LINK DOWNLOAD---
http://hce.halomaps.org/index.cfm?pg=3&fid=3934

Discription: An ancient ruin that remains alive with the remaining power it has left from the purified waters of halo.

Recommended gametypes: Basically all gametypes. Mostly CTF.

Anyways i like to thank the community for support, but i like to thank Hazard more for his layout of the base. Hopefully the final will be configured just right. Have Fun!

Bastinka
August 1st, 2008, 06:11 PM
I'm gonna download it when I get back to the US, damn these last 2 weeks! And damn that summers on its las month :maddowns:

adumass
August 3rd, 2008, 12:06 AM
looks good, better than that map I just released. Seems like you used those fern plants a little too much.

StankBacon
August 3rd, 2008, 03:35 AM
downloaded, as well as put it on the d2t server...


very nice map.

FluffyDucky™
August 3rd, 2008, 04:12 AM
Orly? Might give it a try then. I'm lazy, but seeing bacon has made a comment, sureeeeeeeeee. :)

DaneO'Roo
August 3rd, 2008, 04:44 AM
That actually looks ok, if it werent so symmetrical.

FluffyDucky™
August 3rd, 2008, 08:36 AM
Evens out game play. In my opinion, maps that resemble bloodgulch are maps that only the best strategic players/teams can pull off in a match. When I say match I would say more serious clan vs clan kinda thing, or friendly scrims, though pub games can also be included but not as much. It really becomes a game of who is actually better or smarter than the opposing side. I like it. :)

Rosco
August 3rd, 2008, 01:12 PM
Seriously, the only games I can ever see tatical gameplay are class games.

:p

Good work, might try it later.

PopeAK49
August 3rd, 2008, 04:57 PM
looks good, better than that map I just released. Seems like you used those fern plants a little too much.

Ya i did actually use way too much ferns. I plan to have a variety of plants in the final. Anyways this is the only bad comment i got:

Sexy MODEL had potential that got raped by a bad tagger/compiler/texturer/WHATEVER. Seriously. Adumbass's map got me harder.


If you must release a new version, do the following FOR ME:

ID's that are underwater get an underwater material.
Waterfall's do not cut away square hole's in the ground, please fix.
Netgame Equipment should levitate only when needed for good reason.
Detail maps can make things sexier than you could ever imagine. Oh and bumps maps can too.
The lack of rotation on the millions of ferns needs serious attention.
The alpha channel on the tree parameter needs some loving.
Water shaders can be manipulated to control how many ripples appear. Please use this manipulation feature.
The ground texture, although had a nice feeling, looked like the inside of a dead rotting pig. Oh, and the paths looked retarded.
$50.00 goes to the first person who removes that ABSOLUTELY RETARDED detail map from the Halo 2 teleporter.
Something purple is on the red base. Can you spot it? I can.
When water of great velocity comes in contact with still water, a "splash" is observed. Make this happen.
Did anybody else notice that path that led into a wall?
Seamless ground to cliff is always appreciated.
Incorrect sound scenery makes me think you have never been in a forest before. That scares me.
Did I just see a fern growing on stone? What the hell?
The concentration of power items made me the most invincible person in the universe within 45 seconds. This should NEVER happen.

And that's only from memory of me playing it like 13 hours ago. I'm sorry for being so harsh. (Not really.) Trust me, I would love to do your map for you, but I have too many things to do.

FluffyDucky™
August 3rd, 2008, 05:52 PM
So you asking people in the community to do these things? Or? I'm confused. :(

PopeAK49
August 3rd, 2008, 06:08 PM
No your confused the stuff in bold is what someone crit. The crit helped though its just a list of mini bugs i plan to fix, and no im not asking for EVERYONES help. I have like 2 other guys fixing up some things.

Hazard1337
August 6th, 2008, 09:37 PM
Cool that you gave me credit even though you pretty much changed everything about the base. It is a great looking map, but I have never played it with anyone else so I don't know how good the game-play is.

PopeAK49
August 7th, 2008, 11:32 PM
Well it already has like 1000 downloads it should be on servers lol.