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View Full Version : Biped problems again (Yes again, don't hit me)



HDoan
August 4th, 2008, 07:20 PM
Once again I am having troubles with getting a biped in for SonicXTreme, this time the airbourne animation keeps playing, I checked through the model_animation, tried reexporting and running through tool, I made sure that each ani was referenced right but the airbourne keeps playing. Chocking Victem looked at it and couldn't figure it out, any ideas?

teh lag
August 4th, 2008, 08:27 PM
Once again I am having troubles with getting a biped in for SonicXTreme, this time the airbourne animation keeps playing, I checked through the model_animation, tried reexporting and running through tool, I made sure that each ani was referenced right but the airbourne keeps playing. Chocking Victem looked at it and couldn't figure it out, any ideas?

I don't understand what the problem is; your description is fairly vague. It keeps playing.... when? If the biped has touched the ground? Does it just loop improperly?

HDoan
August 4th, 2008, 08:33 PM
I don't understand what the problem is; your description is fairly vague. It keeps playing.... when? If the biped has touched the ground? Does it just loop improperly?
When it's standing and moving, I even reexported the animations and reran throuhg tool to make sure I didnt export the wrong ones

FRain
August 5th, 2008, 01:11 AM
Yeah, I did the animations, and he showed it to me and I looked at it, and when you're idle, even when its just standing and doing nothing in biped form, it plays the airborne looping animation.

Evil_Monkey
August 5th, 2008, 11:19 AM
This may sound stupid but do you have all the animations that will be played when you do the basic things ingame? I remember when I was animating a weapon and I missed out one of the animations that was required and it just kept looping through the reload animation constantly.

HDoan
August 5th, 2008, 11:21 AM
This may sound stupid but do you have all the animations that will be played when you do the basic things ingame? I remember when I was animating a weapon and I missed out one of the animations that was required and it just kept looping through the reload animation constantly.
We have the idles, aim-move, aim-still, melee, reload, fire, move in all four directions.

teh lag
August 5th, 2008, 12:16 PM
Do you have land-hard and land-soft (I think that's what they're called) anims? If not, I'd think they have something to do with this.

HDoan
August 5th, 2008, 01:14 PM
Do you have land-hard and land-soft (I think that's what they're called) anims? If not, I'd think they have something to do with this.
I tried giving thise the idle animations just to test, still the problem.