View Full Version : New bungie publications!
DEElekgolo
August 10th, 2008, 08:33 PM
http://www.bungie.net/Inside/publications.aspx
Suck it.
Masterz1337
August 10th, 2008, 08:47 PM
You know we know how to read bungie weekly update right?
MMFSdjw
August 10th, 2008, 09:08 PM
For those of us who never read bungie's updates this is useful.
Thanks Dee.
Terry
August 10th, 2008, 09:15 PM
You know we know how to read bungie weekly update right?
You do? Well, I'm so proud of you!
But I think he did it mostly for the people who don't bother.
The publications were somewhat interesting to me, and I had no idea that Marines and moved about in those square things on the ground. I honestly thought it was all random. Or maybe I'm not understanding that right.
Zeph
August 10th, 2008, 09:29 PM
You do? Well, I'm so proud of you!
But I think he did it mostly for the people who don't bother.
The publications were somewhat interesting to me, and I had no idea that Marines and moved about in those square things on the ground. I honestly thought it was all random. Or maybe I'm not understanding that right.
Most people who never worked with single player encounters knew about them. If you just drop an actor into a scene and compile the map, it is random. Setting points like that is what gives the direction to the game and makes it fun.
FRain
August 10th, 2008, 09:35 PM
You know we know how to read bungie weekly update right?
SO PROUD MAN! G4U
I saw these and I think the AI ones are pretty damn awesome.
Heathen
August 10th, 2008, 09:37 PM
You know we know how to read bungie weekly update right?
I dont. My browser can only go to Modacity. And I'm illiterate.
Masterz1337
August 10th, 2008, 10:16 PM
I'm surprised you are so impressed by my reading skills. In all seriousness, you guys never knew about this stuff?
You should check out the publication on flood environments, if you like these.
Chainsy
August 10th, 2008, 10:23 PM
Dont eat though while reading it.
DrunkenSamus
August 10th, 2008, 10:25 PM
I sense a lot of hostility and tension here.:tinfoil:
Con
August 10th, 2008, 10:38 PM
The one on AI decision making was really interesting. I noticed that the major problem Bungie still faced was AI decision making involving the player's intentions, ie: what the marines do when you get out of their warthog. Should they keep going? Should they stop and fight? Are you getting a weapon or abandoning them? It makes the AI look stupid. Bungie said the easiest way to fix this problem was with player-AI communication. Maybe it has something to do with the squad-based Halo game rumors.
Kornman00
August 11th, 2008, 06:32 AM
I must admit, the idea of a Halo based GRAW does tickle my fancy, and I'm sure bungie could accomplish something a helluva lot better than Ubisoft
L0d3x
August 11th, 2008, 08:00 AM
I must admit, the idea of a Halo based GRAW does tickle my fancy, and I'm sure bungie could accomplish something a helluva lot better than Ubisoft
Yes, such a thing does give me chicken-skin!
As long as it's not with a spartan squad (it would be way too easy).
Corndogman
August 11th, 2008, 12:12 PM
Yea a game like that does sound cool.
Also it would be cool if they made a publication about forerunner design like the one they did about the flood, I'd like to see that.
MMFSdjw
August 11th, 2008, 11:43 PM
Yea a game like that does sound cool.
Also it would be cool if they made a publication about forerunner design like the one they did about the flood, I'd like to see that.
I second that. I would love to see ideas & insperations behind forerunner design.
Covie too. That'd be cool.
DEElekgolo
August 12th, 2008, 02:57 AM
Shi Kai Wank is in charge of forerunner, UNSC, and covenant designs and modeling. Wait for him to make a publication.
Corvette19
August 12th, 2008, 12:23 PM
Shi Kai Wank
Funniest name ever!
That stuff could be useful though.
FRain
August 16th, 2008, 02:37 PM
Shi Kai Wang* is in charge of forerunner, UNSC, and covenant designs and modeling. Wait for him to make a publication.
ftfy
legionaire45
August 16th, 2008, 04:49 PM
Actually, according to The Art of Halo Eddie Smith came up with most of the visual language for the human and Forerunner interior architecture in Halo 1. Shi Kai Wang designed most of the human stuff (Pillar of Autumn, Mjolnir Mark V, Marine armor, weapons, etc.) as well as the covenant and forerunner weapons/units and some other stuff.
n00b1n8R
August 16th, 2008, 07:09 PM
For those of us who never read bungie's updates this is useful.
Thanks Dee.
^
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.