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DOMINATOR
August 12th, 2008, 08:52 PM
08.12.08 19:51:29 sapien pc 01.00.00.0609 ----------------------------------------------
08.12.08 19:51:29 reference function: _write_to_error_file
08.12.08 19:51:29 reference address: 401b13
08.12.08 19:51:29 Couldn't read map file './sapienbeta.map'
08.12.08 19:51:29 CreateDevice succeeded with refresh rate = 0
08.12.08 19:51:30 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.12.08 19:51:30 Increasing sound decompression buffer size to 1048576 bytes
08.12.08 19:51:31 WARNING: 1 clusters in structure_bsp levels\test\rattler_beta\rattler_beta have no background sound or sound environment.
08.12.08 19:51:31 local player 0, weapon (0x0), deleted unexpectedly
08.12.08 19:51:50 EAX: 0x00000000
08.12.08 19:51:50 EBX: 0x00000001
08.12.08 19:51:50 ECX: 0x00000000
08.12.08 19:51:50 EDX: 0x00000000
08.12.08 19:51:50 EDI: 0x0017D6D0
08.12.08 19:51:50 ESI: 0x00000000
08.12.08 19:51:50 EBP: 0x0017D5A8
08.12.08 19:51:50 ESP: 0x0017D59C
08.12.08 19:51:50 EIP: 0x7747B956, C2 08 00 8D ?????
08.12.08 19:51:50 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #3 is not a valid animation_block index in [#0,#2)

Masterz1337
August 12th, 2008, 08:54 PM
Did you rip the human tank using HEK+?

DOMINATOR
August 12th, 2008, 08:56 PM
Did you rip the human tank using HEK+?
no, it's the turret from yoyo isle.
i dont have to decompile the entire map just to use the turret right? this part of mapping is new to me.
btw: sapien just crashes when i select it.

teh lag
August 12th, 2008, 09:02 PM
As the error implies, you've got a bad animation tag (More specifially, a bad *block* in an animation tag) somewhere. Open up any anim tags that have recently changed and look for anything abnormal.

DOMINATOR
August 12th, 2008, 09:04 PM
As the error implies, you've got a bad animation tag (More specifially, a bad *block* in an animation tag) somewhere. Open up any anim tags that have recently changed and look for anything abnormal.
i didnt change anything. i extracted the turret tag folder to the vehicles tag directory and now trying to put it in the map. didnt edit anything.

teh lag
August 12th, 2008, 09:08 PM
i didnt change anything. i extracted the turret tag folder to the vehicles tag directory and now trying to put it in the map. didnt edit anything.

Then the problem is probably in the turret's animation tag, though I'm not exactly sure what you should be looking for...

DOMINATOR
August 12th, 2008, 09:20 PM
Then the problem is probably in the turret's animation tag, though I'm not exactly sure what you should be looking for...
aight... i just opened the animation tag and changed some of the drop down menus that said 'none'. it didnt crash... just gotta test ingame.
thanks

edit: didn't do shit they dont show up in game.

Kalub
August 12th, 2008, 09:31 PM
You set them to the correct gametype right? Ctf, oddball, team slayer, ect.

DOMINATOR
August 12th, 2008, 09:38 PM
You set them to the correct gametype right? Ctf, oddball, team slayer, ect.
yes

StankBacon
August 12th, 2008, 09:47 PM
wait, you ripped the turrets from yoyorast_island?

didn't ghost release the tags?

id say download the fresh tags an replace whatever you ripped.

DOMINATOR
August 12th, 2008, 09:50 PM
wait, you ripped the turrets from yoyorast_island?

didn't ghost release the tags?

id say download the fresh tags an replace whatever you ripped.
i looked everywhere for them before i downloaded HEK+

StankBacon
August 13th, 2008, 12:05 AM
http://hce.halomaps.org/images/files/lg/turrets.jpg

http://hce.halomaps.org/index.cfm?fid=1197

DOMINATOR
August 13th, 2008, 01:10 AM
oops didnt add the "The" part to ghost. thanks Bacon!