View Full Version : [MOD] SomethingTeam
Gwunty
December 12th, 2008, 12:22 AM
The pistol seems off-center...how can he be shooting at the rectile, if he's in sucha ackward position relative to the rectile?
and I see a normal H1 hud...hows it new?
he means he has gotten a new HUD since the video. Also the gun dosnt have to point directly to the center to shoot in the reticle, pm me if you want me to show how. I dont want to go off-topic
FRain
December 12th, 2008, 08:47 AM
KiLLa has been around since 2004, so I think he'd know how to make it do that. He's saying in common sense, if you shoot somewhere else.
Pooky
December 12th, 2008, 11:10 AM
he means he has gotten a new HUD since the video. Also the gun dosnt have to point directly to the center to shoot in the reticle, pm me if you want me to show how. I dont want to go off-topic
Uhh........
You don't seriously think the view model has any relation at all to where the shots come out do you?
Pretty sure he meant it just looked awkward
KiLLa
December 12th, 2008, 08:25 PM
I mean it's not even angled where the bullets are acutally going(the rectile), and it seems awfully odd he's shooting in one direction, and the bullets are going a different way than the gun is aimed...h4x mb?
And yea..I was one of the first to fully make custom FP anims, so yea...I'll pass on that offer..
ICEE
December 12th, 2008, 09:09 PM
Those anims aren't even Frains. They're cad's. You may have misread his post, he said that there were new animations for the pistol since that video.
FRain
December 12th, 2008, 09:38 PM
Yours :)
ICEE
December 12th, 2008, 09:58 PM
ooo :). Mine do aim directly at the center. I have the laser pointer version to prove it.
KiLLa
December 13th, 2008, 03:15 AM
ooohhh I see now, so then wtf was he showing off?
I see a normal hud, and apparently OLD anims...
I'm totally missing the point of the vid now :confused:
FRain
December 13th, 2008, 12:31 PM
It was made about a month ago when we had a test, and I was bant when I made the vid, so I just thought I'd catch you guys up.
Roostervier
December 13th, 2008, 12:53 PM
His point was that it was pointless to catch us up with outdated content. <_<
FRain
December 13th, 2008, 01:04 PM
Ah, okay. >_>
Anyways, we're going to be testing again hopefully by next week or after winter break starts. All I'm waiting for now is for me to finish Battle Rifle animations, fixing a couple of sniper rifle glitches (and fucked up shaders on that point), and waiting for the spiker skin to get done, and the HUD to be finished.
{GR.DestroyerGR}
December 13th, 2008, 05:19 PM
wtf in the video?
are you greek?
FRain
December 13th, 2008, 05:31 PM
What?
FRain
December 18th, 2008, 11:12 PM
I'm going to be holding a test sometime next week or the week after. Anyone respectable in? We will be testing some revised stuff, and our new hud. Also, veex bitmaps and spiker finally in.
ICEE
December 19th, 2008, 12:15 AM
I'm in again. please.
Corvette19
December 19th, 2008, 12:16 AM
I'll test if you want me to.
Gwunty
December 19th, 2008, 12:19 AM
im in again
LinkandKvel
December 19th, 2008, 01:42 AM
also me again.
ODX
December 19th, 2008, 10:48 AM
What maps would they be this time?
FRain
December 19th, 2008, 11:18 AM
Hang Em still, but I might change beaver creek. I'll see.
Inferno
December 19th, 2008, 01:50 PM
Chillout
FRain
December 20th, 2008, 03:10 PM
eDa4rYl9vhA&rel=0&ap=%2526fmt%3D18
Help on this:
Projectile only travels for a certain amount of time before dissapearing, and it only travels for about 3 seconds. I've looked everywhere in the projectile tag and in the weapon tag and I can't find how far the thing can travel. The only thing I can do is make it go fasterrr and it will cover more ground.
E: Also, can someone help me make it so it only fires 1 side per shot and not two?
Inferno
December 20th, 2008, 03:38 PM
http://www.freewebs.com/infernosk8terstuff/help.PNG
Edit-
Also improve the fugly plasma shader on the front of the turret. Give it some plasma effects and not just leave it as a bitmap witha alpha.
Amit
December 20th, 2008, 03:41 PM
I'd like to see plasma flak.
SnaFuBAR
December 20th, 2008, 05:14 PM
wtf is a turrent?
protip, i'm telling you to check your spelling/buy a dictionary/learn english punctuation because you're not too good at it
FRain
December 20th, 2008, 05:29 PM
Hint: that was for the lolz. I am very aware it's spelled turret.
Ki11a_FTW
December 20th, 2008, 05:46 PM
the anti air turret needs something different about the model, maybe new bitmaps or something, to make it unique
SnaFuBAR
December 20th, 2008, 09:27 PM
Hint: that was for the lolz. I am very aware it's spelled turret.
right... oh, and your textures have no depth, makes em look gross. add custom bump maps and all that, otherwise it just looks like lines painted on the ground. Your draw animation for the pistol is also kinda gross. Who tilts their gun to the right when they cock it? that's just wrong and it looks really bad. If you're going to tilt it, you tilt it inwards, not outwards. gb2firearms101
sdavis117
December 20th, 2008, 09:47 PM
I'm in for this test thingy.
FRain
December 20th, 2008, 09:56 PM
right... oh, and your textures have no depth, makes em look gross. add custom bump maps and all that,
they actually do have bumpmaps, but they are failing for some reason and don't work. we have more bitmaps from Invader Veex soon otherwise it just looks like lines painted on the ground.
Your draw animation for the pistol is also kinda gross. ICEE's pistol animations. i'll do some new ones later Who tilts their gun to the right when they cock it? that's just wrong and it looks really bad. If you're going to tilt it, you tilt it inwards, not outwards. gb2firearms101
.
ICEE
December 20th, 2008, 10:15 PM
Your draw animation for the pistol is also kinda gross. Who tilts their gun to the right when they cock it? that's just wrong and it looks really bad. If you're going to tilt it, you tilt it inwards, not outwards. gb2firearms101
Those would be my pistol animations. He and I discussed this, and he will be redoing the draw ready animation whenever he can be fucked to do so. Way to miss the point of the video.
SnaFuBAR
December 20th, 2008, 10:46 PM
I crit what I see, I don't do tag work. I didn't miss the point of the video, I can fucking read.
FRain
December 28th, 2008, 09:13 PM
Great news, I fixed my problems with the tagset and I decided we will hold a public (internal) beta tomorrow.
Sign up and I'll send you a build.
Time is still to be announced.
Ki11a_FTW
December 28th, 2008, 09:50 PM
pics of build or stfu :embarrassed:
FRain
December 28th, 2008, 10:21 PM
http://img201.imageshack.us/img201/7503/haloce2008122818590360oo2.jpg
Overview
http://img185.imageshack.us/img185/8018/haloce2008122819002704fp9.jpg
AA Turret effects. (Only in HangemHigh for testing purposes)
http://img367.imageshack.us/img367/236/haloce2008122819014539ir5.jpg
Grenade particle explosion. Better if seen in animation.
I'll make a vid of some new stuff if you guys want.
ODX
December 28th, 2008, 10:36 PM
Not really liking the floor, looks really repetitive. Probably because it stands out so much with it's details compared to the pillars and elevated walkways. Also, I'll only test if you down-powered that cursed AA-Turret. I don't want to see you whoring it and killing us all like you did last time D:
FRain
December 28th, 2008, 10:42 PM
Yeah, it's at about 1/4 damage now. Much less acceleration, too so you don't go flying 1/2 way across the map when i shoot people in vehicles.
Inferno
December 28th, 2008, 10:43 PM
Yeah floor is *bleh*
Although your rainbow ringed explosions are Fabulous
FRain
December 28th, 2008, 10:47 PM
Lol, that appears for only about .01 second so its very unnoticeable. I just attempted to fraps the explosion real fast.
Inferno
December 28th, 2008, 10:57 PM
Oh and on the turret. Make the projectile emit more clouds of red smoke per second. So that the contrail has less gaps in it.
Heathen
December 28th, 2008, 11:51 PM
Video?
E: The explosions on the AA is awesome.
ODX
December 28th, 2008, 11:57 PM
Yeah, it's at about 1/4 damage now. Much less acceleration, too so you don't go flying 1/2 way across the map when i shoot people in vehicles.Thank you thank you thank you thank you thank you! I was sick of you shooting me around everywhere. I'll test now.
FRain
December 29th, 2008, 04:49 PM
Any more beta testers? If not, I'll just cancel, doesn't seem like many people want to.
ODX
December 29th, 2008, 04:56 PM
Any more beta testers? If not, I'll just cancel, doesn't seem like many people want to.What exactly would be new in this beta anyway to make people interested? I just said yes because I want to try the balanced AA-Turret in combat.
Hotrod
December 29th, 2008, 05:52 PM
When would the beta test be? I might be interested in joining.
FRain
December 29th, 2008, 05:57 PM
Ugh, I think around 6pm pacific. I'm not sure if people on the eastern side would be able to make it 'cause that's around 9pm. Thinking about tomorrow, I still have shit to fix, too.
sdavis117
December 29th, 2008, 06:00 PM
I'll beta test.
FRain
December 29th, 2008, 06:13 PM
Tomorrow 4pm PST.
This is final.
SomethingTeam Hangemhigh and Danger Canyon
Hotrod
December 29th, 2008, 06:14 PM
I think I could make it for then, if you really need more people, though I'd need the maps. :/
Rentafence
December 29th, 2008, 06:27 PM
I could do tonight at 6, well, 9 for me.
LinkandKvel
December 29th, 2008, 09:23 PM
Pages back I said I did. Did you include me?
FRain
December 29th, 2008, 09:46 PM
Yes.
Pooky
December 30th, 2008, 01:03 PM
Tomorrow 4pm PST.
This is final.
SomethingTeam Hangemhigh and Danger Canyon
uh, I'm bored I guess. Get me on xfire if I'm not doing something else.
DarkHalo003
December 30th, 2008, 06:34 PM
uh, I'm bored I guess. Get me on xfire if I'm not doing something else.
Next time we play in the same game, I'll dominate you. :hist101:
I was E-76 on the HCEL server.
FRain
December 30th, 2008, 06:55 PM
Beta test is delayed 15-30 minutes. I'm still tweaking something. Be done soon.
DarkHalo003
December 30th, 2008, 06:57 PM
Beta test is delayed 15-30 minutes. I'm still tweaking something. Be done soon.
Will it still be going on around 10:00? I'll be back from swim by then....
ICEE
December 30th, 2008, 07:04 PM
Am I playing this one?
FRain
December 30th, 2008, 07:14 PM
If you want to.
Hotrod
December 30th, 2008, 07:16 PM
So, how many beta testers do you have, and would me being there help?
FRain
December 30th, 2008, 07:18 PM
You're on the list.
List of testers counted:
ODX
Hotrod
Spartan
Rentafence
LinkandKvel
Pooky
FRain
Doan
Bubbles
IVeex
Leigionaire
Dark
Clad
Also add flamingrain231 on xfire if you want to do a voice chat.
ODX
December 30th, 2008, 07:18 PM
FRain stop posting 3 seconds before me :(
Hotrod
December 30th, 2008, 07:20 PM
Alright, thanks, I'll need the maps though. And at what time (in Eastern Time) will it be at?
FRain
December 30th, 2008, 07:33 PM
Server is up.
Hotrod, I think i sent one to you.
h/o 5 min i think my sound is ufcked.
Hotrod
December 30th, 2008, 07:41 PM
Alright, I should be able to go on soon enough.
DarkHalo003
December 30th, 2008, 10:24 PM
That was loads of fun. I just stole 1st in KotH while everyone was killing each other. >xD
Hotrod
December 30th, 2008, 10:29 PM
Yeah, it was fun when I was there, except when CAD broke my heart. :saddowns:
DarkHalo003
December 30th, 2008, 10:32 PM
Yeah, it was fun when I was there, except when CAD broke my heart. :saddowns:
I was surprised that I beat CAD most of the times we fought, but I think something weird was up with the Melee. I think I melee'd Veex like three times at some point while moving around and it didn't register, yet made the impact noise. Report Al La Bug.
FRain
December 30th, 2008, 10:54 PM
Lag has always been like that.
I've also got some hilarious footage, I'm not going to make a big video with edits, but I'll put up some footage of the game.
Hotrod
December 30th, 2008, 11:35 PM
I was surprised that I beat CAD most of the times we fought, but I think something weird was up with the Melee. I think I melee'd Veex like three times at some point while moving around and it didn't register, yet made the impact noise. Report Al La Bug.
I meant the part where he said that he didn't love me, but yeah, I know what you mean. I'm surprised I did as good as I did, since I haven't played CE online since the past summer.
Ilvdrftng
December 31st, 2008, 06:17 AM
I've also got some hilarious footage, I'm not going to make a big video with edits, but I'll put up some footage of the game.
You mean the one where you tried to melee someone but somehow I got in front of you?
Ilvdrftng
December 31st, 2008, 06:22 AM
Can somebody help me with the ammo meters? I'm making a bar based off of HueroSam's concept, but all the weapons have a different alpha multiplier, and I'm pretty sure thats not normal
Masterz1337
December 31st, 2008, 12:50 PM
All weapons need different alpha multipliers based off of their ammo count. CMT HUD uses 2 different ammo bars, one for batterys, one for ammo.
Pooky
December 31st, 2008, 12:54 PM
Next time we play in the same game, I'll dominate you. :hist101:
I was E-76 on the HCEL server.
Did I do something?
I don't remember :S
Pooky
December 31st, 2008, 04:11 PM
You're on the list.
List of testers counted:
ODX
Hotrod
Spartan
Rentafence
LinkandKvel
Pooky
FRain
Doan
Bubbles
IVeex
Leigionaire
Dark
Clad
Also add flamingrain231 on xfire if you want to do a voice chat.
Oops, I could have sworn you were already on my Xfire. I don't use it much anymore. Added.
HDoan
December 31st, 2008, 05:25 PM
BIGGER LASER SPLASH DAMAGE PLEASE
EDIT: Or atleast some auto aim -_- You have to be dead on accurate and its hard to aim with a big circle
DarkHalo003
December 31st, 2008, 10:41 PM
Did I do something?
I don't remember :S
We were on the same team and we all kept betraying each other. I think Bunny was in that game....
ThePlague
January 2nd, 2009, 04:26 AM
I'm going to model a BR tomorrow to try and get in, like I told FRain on Xfire, my skills include (but aren't limited to):
Modeling
Unwrapping
HUD
Texturing (learning)
And Tagging
I showed him my work and he said for me to make a weapon, and I decided to make a BR because I was going to do one anyway.
dark57
January 2nd, 2009, 08:53 PM
You're on the list.
List of testers counted:
ODX
Hotrod
Spartan
Rentafence
LinkandKvel
Pooky
FRain
Doan
Bubbles
IVeex
Leigionaire
Dark
Clad
Also add flamingrain231 on xfire if you want to do a voice chat.
lol wut?
DarkHalo003
January 2nd, 2009, 09:10 PM
lol wut?
They mean I. :v:
dark57
January 2nd, 2009, 09:24 PM
They mean I. :v:
Oh thought so. :(
FRain
April 20th, 2009, 10:12 AM
Hey, since I got my comp up and running, anyone wanna do a test soon? Haven't played my mod in so long that I really don't know what to fix, so I've just been ditsing around with cutscenes recently.
Rentafence
April 20th, 2009, 01:55 PM
Sure, I've nothing better to do today.
sdavis117
April 20th, 2009, 04:16 PM
I'll join if I can.
bobsam
April 20th, 2009, 04:38 PM
beta test today after I get home from the doctor.:rolleyes: My Xfire is 1bobsam1.
Sabre
April 21st, 2009, 01:56 AM
If the offer's up for anyone, I'd like to.
=sw=warlord
April 21st, 2009, 06:35 AM
Hey, since I got my comp up and running, anyone wanna do a test soon? Haven't played my mod in so long that I really don't know what to fix, so I've just been ditsing around with cutscenes recently.
I'l help test if you want.
Inferno
April 21st, 2009, 04:23 PM
If you need me I'll be on xfire and AIM.
FRain
May 2nd, 2009, 03:05 PM
Test today?
FRain
May 17th, 2009, 11:29 AM
Hey, I'm still in need of someone to unwrap weapons for me. There are several weapons I have that really need to be skinned, but I tried to unwarp them, and it failed.
FRain
May 24th, 2009, 09:55 PM
http://img40.imageshack.us/img40/2038/haloce2009052414414676.jpg
http://img36.imageshack.us/img36/6227/haloce2009052414420052.jpg
This is the new HUD in action.
E: YES, I know about the shitty colors. Don't be a fag :downs:
ramis92
May 24th, 2009, 10:01 PM
You should scale down the health and shield bars. They look wayyyy too big.
Roostervier
May 24th, 2009, 10:09 PM
not gonna lie, i think they look terrible. too large and the style is just... really off.
ICEE
May 24th, 2009, 10:37 PM
I think when it comes to HUDs (not necessarily the rest of UI) compactness is best. Move your shield and health bars nearer together, scale them down a shit ton. Also, less thick. They can be about that length, just make it thinner. This is just my opinion of course, but in my opinion, my opinion is the best opinion.:realsmug:
Masterz1337
May 24th, 2009, 11:46 PM
I'd suggest scaling them them to .75.
ThePlague
May 25th, 2009, 12:23 AM
And also moving the shield to the right more.
FRain
May 25th, 2009, 10:55 PM
So I've hit a complete dead end. There's nothing really I can add in, and theres stuff that needs to be finished that aren't that I need help with. I really need someone to teach me or unwrap stuff for me, and someone to model stuff, or teach me how to model better. Is there anyone that can help with this?
Donut
May 25th, 2009, 11:05 PM
idk if this was said (because fuck 35 pages), but please get rid of the sniper rifle reload animation. im not even sure what to say about it other than there is way too much unnecessary movement
FRain
May 25th, 2009, 11:05 PM
Lol, those animations were taken out a while ago.
FRain
September 10th, 2009, 12:36 AM
TuHQw_j-qF0
http://img171.imageshack.us/img171/7686/haloce2009090921293035.jpg
Some HUD work. Only thing I've worked on is the shield bars. Yes, i know the automag's skin sucks and is completely broken right where the chamber should be.
UnevenElefant5
September 10th, 2009, 12:42 AM
Looks suspiciously like my shield bar.
http://www.xfire.com/video/11355a/
ThePlague
September 10th, 2009, 01:22 AM
Wasn't that one of my concepts? I was the first to make anything close to that, so no need to argue about it. Either way I like the middle to outside effect.
TEMPTii
September 10th, 2009, 08:06 AM
I want your weapons tags D:
FRain
September 10th, 2009, 08:50 AM
Huero made the concept, I'm not entirely sure where he got it.
no u cannot has my weapons :)
Donut
September 12th, 2009, 01:18 AM
pistol looks elongated. perhaps scaling it down on one axis would make it look better. and yes please replace the skin on it to something more crisp
FRain
September 12th, 2009, 02:58 PM
DU4lIAoJDe4
something i did
yes im redoing the automag dont make fun of me :saddowns:
=sw=warlord
September 12th, 2009, 03:20 PM
Very impressive.
Are you going to get someone to model a face behind the visor then and use this in a mod?
FRain
September 12th, 2009, 03:23 PM
Probably.
Heathen
September 12th, 2009, 03:27 PM
meh, dont see the point passed a novelty.
ThePlague
September 12th, 2009, 03:40 PM
I think he did it for cutscenes or something, right?
FRain
September 12th, 2009, 03:51 PM
Yeah, most likely.
n00b1n8R
September 12th, 2009, 07:15 PM
If you're going to put a face in there, make it female just so it's not "OMG THE CHIEF'S FACEEEE" and put a blue hue on it from the HUD inside the helmet.
Inferno
September 12th, 2009, 07:18 PM
Use louis's face from L4D.
FRain
September 12th, 2009, 07:18 PM
lmfao i actually was going to steal the faces from l4d lol
Heathen
September 12th, 2009, 07:25 PM
Do the blue hue thing...makes sense after all.
FRain
September 12th, 2009, 08:49 PM
The blue wipe? I'll do that later, it's easy enough to do it's just that i'll have to compile a new model and im busy reskinning the automag atm.
n00b1n8R
September 12th, 2009, 09:12 PM
Wouldn't it make more sense for the visor to polarise when the flashlight is off (high-light) then when it is on (low-lite)
Inferno
September 12th, 2009, 09:14 PM
Wouldn't it make more sense for the visor to polarise when the flashlight is off (high-light) then when it is on (low-lite)
Since when does halo make sense?
teh lag
September 12th, 2009, 09:17 PM
There's a difference between not making sense for the sake of cool and not making sense for no reason at all.
Not to mention that I would assume that it's only linked to the flashlight for testing purposes.
Inferno
September 12th, 2009, 09:33 PM
There's a difference between not making sense for the sake of cool and not making sense for no reason at all.
True.
But try and apply that logic to the 60 bullets in the tiny assault rifle clip.
:allears:
Heathen
September 12th, 2009, 09:58 PM
Not to mention that I would assume that it's only linked to the flashlight for testing purposes.
figured everyone would have guessed that...
Am I the smartest one here? jk
Huero
September 12th, 2009, 10:18 PM
figured everyone would have guessed that...
Am I the smartest one here?
hahahahaha
no.
anyway i'd just like to say that i am damn proud of my hud
FRain
September 12th, 2009, 10:26 PM
The only way I can actually get it to work is to link it to the flashlight, so thats out of the question. I'll probably only use this in cinematics as I can remove the flashlight "light" and just make it polarize on/off
Rob Oplawar
September 12th, 2009, 10:52 PM
Can you do it on a scenery piece instead? (for example, the helmet that MC takes off at the end of the final cinematic)
FRain
September 12th, 2009, 11:05 PM
The thing is that flashlight is the only thing I can control via script. So, probably not as it would be a biped.
klange
September 12th, 2009, 11:12 PM
The thing is that flashlight is the only thing I can control via script. So, probably not as it would be a biped.
You can make the visor a device_machine and set the polarization to its power level, then attach it to a node on the head with objects_attach. It will still turn on and off. I once attached a door to a biped and told it to open, worked fine (yeah, I also did the power thing, the light did what it was supposed to).
FRain
September 12th, 2009, 11:17 PM
I'll try that later, it's not too complex seeing as all it is is that the visor is a shader_transparent_chicago that is triggered by a function that is the flashlight in the biped (A Out)
Heathen
September 12th, 2009, 11:18 PM
hahahahaha
no.
anyway i'd just like to say that i am damn proud of my hud
get out sam.
But yeh, what would be the point of that rob?
n00b1n8R
September 12th, 2009, 11:36 PM
True.
But try and apply that logic to the 60 bullets in the tiny assault rifle clip.
:allears:
What part of "for the sake of cool" do you fail to comprehend. :downs:
Inferno
September 12th, 2009, 11:39 PM
Clips that are way to small to hold 60 bullets but some how do are totally cool.
:smugsome:
Rob Oplawar
September 12th, 2009, 11:52 PM
get out sam.
But yeh, what would be the point of that rob?
I have this mod where there are these ODSTs that take off/put on their helmets during cinematics...
Heathen
September 13th, 2009, 01:27 AM
>.> Fine.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.